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![[BlindSpot] Log 04. Let's follow the SOLID principles : DIP](https://media2.dev.to/dynamic/image/width=1000,height=500,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsazz5qi1xn70m24qf17o.png)
Dev.to · RYU JAEMIN
2mo ago
[BlindSpot] Log 04. Let's follow the SOLID principles : DIP
SOLID Principles Last time, we learned about SRP, one of the SOLID principles, and...
![[BlindSpot] Log 02. C# Socket Optimization : Zero-Allocation & GC Free](https://media2.dev.to/dynamic/image/width=1000,height=500,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8m13v45mjgkdt095cv3y.png)
Dev.to · RYU JAEMIN
2mo ago
[BlindSpot] Log 02. C# Socket Optimization : Zero-Allocation & GC Free
BlindSpot Github Why Refactoring? Since BlindSpot is an Online FPS Game, Zero-latency and...
![[BlindSpot] Log 01. Designing a Game Server Architecture with C++ and Unity](https://media2.dev.to/dynamic/image/width=1000,height=500,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fatmqyca8aqotd900b74k.png)
Dev.to · RYU JAEMIN
2mo ago
[BlindSpot] Log 01. Designing a Game Server Architecture with C++ and Unity
BlindSpot Github What is the 'BlindSpot'? BlindSpot is the 3:3 top view shooting online...
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