📰 Dev.to · Forrest Miller
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⚡ AI Lessons

Dev.to · Forrest Miller
1w ago
How we built real-time multiplayer bingo for 20 players per room on Next.js 16, Ably, and Supabase
The architecture lessons from shipping a free, no-signup multiplayer bingo platform — per-player boards, server-authoritative round transitions, mixed-grid inva

Dev.to · Forrest Miller
1w ago
How I built an itinerary validator for AI travel plans
AI travel planning is useful until the itinerary becomes a real Tuesday at 3 p.m. That is where the...

Dev.to · Forrest Miller
1w ago
37.9% of places in pasted travel plans had trip-risk issues
I analyzed an early ValidaTrip corpus of pasted trip plans to answer a narrow question: How often...

Dev.to · Forrest Miller
🌐 Frontend Engineering
⚡ AI Lesson
2w ago
I built a bingo number caller with zero backend and 331 prerecorded MP3s instead of the Web Speech API
A bingo caller is the machine that draws numbers, says them out loud, and shows them on a board. I...

Dev.to · Forrest Miller
2w ago
We Built a Compound AI System Instead of an Agent. It Costs $200/month and 100k People Use It.
I just published in The AI Journal about why our autonomous AI agent ran for six months, cost $310, and produced zero. This post is the implementation detail of

Dev.to · Forrest Miller
2w ago
The parser cascade pattern: extracting recipes from messy food blogs
Most recipe pages are not hard because the recipe is complicated. They are hard because the useful...

Dev.to · Forrest Miller
2w ago
The Atomic Tap RPC That Keeps a Multiplayer Bingo Board Honest
Real-time games have a habit of turning simple UI events into distributed systems problems. A player...

Dev.to · Forrest Miller
2w ago
Instagram Wipes localStorage on Navigation. Here's How We Keep Multiplayer Sessions Alive.
Instagram Wipes localStorage on Navigation. Here's How We Keep Multiplayer Sessions...

Dev.to · Forrest Miller
2w ago
Why Our Multiplayer Bingo Game Uses a Singleton Ably Client (and Token Auth Instead of API Keys)
Why Our Multiplayer Bingo Game Uses a Singleton Ably Client (and Token Auth Instead of API...

Dev.to · Forrest Miller
2w ago
Inline style attributes vs CSS variables: a Tailwind v4 light-mode debug story
TL;DR: I shipped a "light mode for the bingo caller" feature three times. Each attempt rendered as...

Dev.to · Forrest Miller
2w ago
Tailwind v4 dark mode: the @theme vs @theme inline gotcha that broke my contrast tests
TL;DR: in Tailwind v4 there are two ways to declare a color token in @theme. One compiles the hex...

Dev.to · Forrest Miller
2w ago
I added a grid_size column. Two months later I dropped it. What I learned about derived state in Postgres.
TL;DR: a grid_size INT column on three tables (rooms, players, card_templates) looked like a sane...

Dev.to · Forrest Miller
1mo ago
Building a Virtual Team Activity That Works in Any Browser
Building a Virtual Team Activity That Works in Any Browser Our team is remote. Fully...

Dev.to · Forrest Miller
1mo ago
How We Generate Bingo Cards with AI in 10 Seconds
Type "Super Bowl party" into BingWow and you get 25 themed bingo clues in about 10 seconds. Clues...

Dev.to · Forrest Miller
⚡ AI Lesson
1mo ago
Building Real-Time Multiplayer Bingo with Next.js and Ably
How I built a real-time multiplayer bingo game that handles 20 concurrent players with optimistic UI, server-side bingo detection, and zero-setup browser play.

Dev.to · Forrest Miller
1mo ago
I Built a Real-Time Multiplayer Bingo Engine with Next.js, Supabase, and Ably
[BingWow](https://bingwow.com) is a free multiplayer bingo platform. You type a topic, AI generates...
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