Model & Animate a 3D Push Button in Blender (Beginner)

DesignCourse · Beginner ·🎨 Image & Video AI ·12y ago

Key Takeaways

Model and animate a 3D push button in Blender, a free 3D graphics application, by learning the basics of modeling, lighting, texturing, and animation.

Full Transcript

[Music] hello GE Simon of designc course.com today is January 22nd with our 22nd video of the year and today we're going to do our third blender tutorial and we're going to build a 3D push button and so blender of course is a free Graphics application the download link is available in the description of this video and it like I said it's 100% free and it's only like 50 or 60 Megs and it's very powerful so uh if you've never used 3D before this is going to be for a beginner uh so it'll be perfect for you um so let's go ahead and get started okay so if you're new to blender I'm going to give you a real quick uh rundown about how you use the interface so to select objects you don't left click you right click so that's how you do that hit hold shift to select multip objects just like any other App application to move around in the viewport you just use your middle Mouse button to zoom up you use your screw wheel and to pan use shift and left click all right pretty simple uh to delete something you just hit the delete key and then enter so I'm going to go to file new just to reset everything just so we're looking at the same thing okay so now we want to delete this Cube and we want to add a floor right now it's empty so shift a mesh in plane hold to scale it we basically want to make this larger you hit the S key on your keyboard and you can move your mouse around or you can enter a number value which will multiply based on whatever the current size is so if we S10 multiplies the size by 10 all right so now what I want to do is add our actual cylinder which will serve as the base of our push button uh I'm going to zoom up here so right away if we push this up we can see it's actually larger it was going uh in the middle of the floor so we want to scale this down quite a bit on the z-axis and so over here we can see this icon it shows us the z y and x based on where we're at in the scene so we know we want to just B basically scale this down a lot this way so if we hit s and we move it around we see it will scale it on all three axises so basically we want to constrain that to Z just like that and we want to be pretty flat so then we'll just drop it down okay so now what we want to do is go into edit mode so edit mode you can click on this menu down here and then click edit mode or you could switch back be back and forth between edit and object with your tab just like that all right so real quickly um you have three different uh basically select modes I and the first one here is just the vertex where you can select individual vertexes by right clicking Edge mode allows you to select the edges and then face mode allows you to select all the faces we want Edge mode because what we're going to do is take all of this all these edges around here and don't worry there's shortcut just do in one click and then we're going to extrude it a little bit so to select all of the edges on the same path we hit we hold alt and then right click once we do that we want to hit e which is a shortcut for extrude now if we do that we can see that I right now we're just moving it up but we we don't want to move it from its actual position we just want to scale it so we're going to hit s now we don't see anything happening because it's scaling it on the z-axis so what we want to do is exclude Z and only have X and Y be the axises that are scaled so shift and Z is what you want to do that and we're going to scale and maybe just right around there all right once you you have it where you want it you just left click we're going to extrude it again hit e and right now it is on the z-axis so we don't have to hit any other buttons and we're just going to just above the plane all right okay so so far so good I what we want to do now is add in some Edge Loops here and the reason being I will show you real quick what this looks like if you don't if you just take this and leave it as it is I hit a to deselect everything and then a will select everything again we come over here and we find smooth and then we will switch back into object mode and we'll pull this out here and we want to click on ADD modifier over here subdivision surface and we can take the subdivisions to two and as you can see it looks nothing like what we had before so to fix that go back here and edit mode by hitting tab we have to add in some Edge loops and so the way you do that hit controll R and you'll see this purple outline and depending on where you're at it will place it in you know different areas so you want to select on just like right over here or hover over it rather and then with your mouse wheel you can you can uh scroll up to add uh these different Edge Loops once you have like about four just hit uh your left Mouse button and once you do that you're not done yet because then you you have the option of where you want to place these so I'm going to leave it just kind of in the Middle where it was and then just left click now they're set now if we want this Edge to be real smooth we have to drag up another Edge Loop real close to this line right here so controlr just click once and end it right there so now we have a nice solid Edge and we could do the same thing up here at the top so control R and about four of them and then left click once and then again then controlr we'll go right here and then drag it real close and then control R over here drag it real close and then for our base down here we'll hit controlr oops sorry about that I'm going to edit undo that we want to go into if you want to see things a little bit more clear clearly we can select the wireframe so controlr we'll add four and then click again and then let me go back into solid mode now we can see now it changed it the appearance and I'm also going to hit five on the number pad just to get into to a different View mode orthog Graphics so that I instead of perspective I'm going to hit controlr actually you know what let me go into wireframe real quick there controlr click once and move that up to the top we'll go back to solid all right and that looks pretty good okay so now if we switch out we'll go hit the tab and let me zoom out here and see where we're at now let's set up a camera view and we'll get our material making this look uh Chrome so to get into camera view hit the zero on your number pad and real quickly I do this every time I go to view properties and lock camera to view and then view properties all right so if we zoom up up maybe it's right around here all right and then go ahead I want to click on this this world icon and I want to select Cycles Render up here and then for the color I'm going to make this white that's basically the the background it'll affect uh everything in view here and then I want come over here to the render section and for device I'm going to use GPU compute and if you don't have the option set you uh you have to make some um adjustments in your user preferences I believe I'll link to that uh if that's the issue and you don't you don't have this option uh so basically switching from C CPU to GPU it's a lot faster for the render Time by like hundreds of percentage so want to come down here and for sampling I right now if we if we left this at 10 and we just go up here and hit render we see it's kind of just grainy looking uh so hit escape the higher you have your sample for your preview or your render set the better it's going to look so if I change this to 100 and also real quick one thing I want to do down here I'm going to change down here performance I'm going to change this X and Y of the tiles to 256 which works well for GPU comp compute now if I hit render it takes a little bit longer but it definitely does look better all right so now I I I'm also going to change preview to 100 as well now I'll here's what preview is if we hit zero to get out of camera mode and we change this from solid to rendered no matter where we're at in the scene it's going to render it and this is Handy for several different reasons uh you can quickly experiment with different materials which is what we're going to do now so the one thing is if you select something you you're not going to be able to see uh whatever is selected so if we switch to to solid right click we see that you know this is selected our cylinder we go over here to the material section hit new now we can switch back to rendered and basically we have just a when you hit New by default it's diffuse well we want this to look like Chrome so the way we could do that is change diffuse to let me find it right here this bottom one and now it's starting to look a little bit more like a chrome but not quite and we can change some values here and I'm going to change the roughness here to 0.0 4 six we can see that made a slight change and for the I don't know you going to try to pronounce it I'm going to sound like an idiot for that value I'm putting uh 0308 um all right so so far so good I these issues right here they show up when you have like a single vertex in the middle so I'm going to see if I can fix that real quick and I I paused it what I decided I'm going to do is actually just get rid of the bottom plane in here so to do that switch here to first to solid then we'll go back to edit mode hit tab first real quick I'm going to leave my camera view there I'm going to hit zero to get out of there on the number pad and we'll go here to plane and let's select this one right here and then hit delete face come back here we'll change the rendered all right okay so now what I want to do is create the top portion uh which would be like this uh glassy surface thing up here all right so to do that we're going to go back to solid mode and I'm going to hit shift a to add a cylinder now I'm going to hit seven on the number pad and that gets us to the top view and we're going to hit s for scale just to scale this down s again just to scale up just so it's barely inside our metal ring portion so let me move around here yeah it looks like it is okay and then I'm going to hit one to get into the front view obviously this thing is real big so hit s for scale and then Z right around there and pull it up okay so now this is all about the material if we were to switch to render this is what it looks like so I what I want to do is give this a new material hit new and for this we're going to make this kind of cool looking so we want to add add a mix Shader so a mix Shader allows you to add two different shaders and then this value right here allows you to um select basically which one will show up more so for the first one we're going to hit emission and then the second one we're going to select glass all right and for the color we're going to make it green here and green here as well and then for this value right here I'm going to type in 742 all right and then you have options down here which can you know if you play around with it and you like it then I'm just going to leave it at zero it work well for me and I want to take the floor so if you just right click on the floor yeah let's see up here up here it's kind of like the layers panel it'll show you that plane is selected so hit new we'll leave it at diffuse we'll change color here yeah something I'd say right around there all right and now what I want to do is get out here zoom out a little bit and I want to add go back to solid mode a an emission plane so if we just left click up here yeah right around there add mesh plane r45 R means rotate and that means on 45 degrees so I may want to back that up a little bit and then I want to give this a new material an emission and the strength will leave at 10 so now let's go back into our rendered mode hit zero on your number pad you can hit render and that adds a little bit more of detail or or light rather okay and zoom out and when it comes to the lighting you can really play around quite a bit um so I hit zero or the zero key to get out of that view uh our camera as we could see is right here good have rendered zoom up maybe a little bit well let me take this out real quick so now if I go in here and I choose rendered we won't have that in View and now the uh that plane is still selected which is the emission you can play around with your brightness quite a bit and you can see it really it takes it up big time from 10 from 10 to uh whatever that number almost 8,000 so if you hit 30 we could see how much that affects the lighting or maybe 50 it's so you can see it begins to actually affect the uh the floor down here and I kind of like that I I think that will work well and let me see if there's anything else that I would want to do at this point I'm going to select the green so just right click and select it h this green button portion up here and yeah right click that again to make sure this shows up um I want to go back over here to the mod fire subdivision surface and I'm going to increase that render to three and once again looks like a piece of jello we have the same issue that happened before so we go back into uh solid mode and we click on edit or hit tab all we have to do is hit uh controlr and what like four around there click again control R just in this tiny portion right there all right now we'll go back hit tab go back to rendered now we can see it looks a bit better so uh we can really play around with the angles uh just by hit holding that middle Mouse button all right I think I like that angle all right so now we have the uh basically the modeling portion done now I'm going to show you real quickly how easy it is to animate as if this thing is being pushed all right so what we want to do I'm going to go back here to solid and down here at the very bottom We have basically a timeline and we can add key frames just like we did uh in in After Effects um and even flash it works much in the same way so to set a key frame all we do is hit I first make sure we have this uh green object selected you hit I and then you specify location so now there's a key frame right there if we move forward say around 20 and we move this down on the z-axis maybe right there right around there then hit I again and select location so now this animates as if it is being pushed all right very simple so now you're ready to basically render this um so of course if we just hit render right now it's only going to render just a still image so if I hit Escape we can real quickly see that we have here in Dimensions I all these options right here going to select that one and so that's going to take the resolution down a little bit we have the frame rate here um now when it renders this it'll render based on the current render now 100 is still pretty low I I would actually I'm going to adjust mine to 500 for the render and if I click on animation it is now going to go through all of these frames and it's going to take it a while so what I'm going to do is pause this so you know obviously we part we have like 20 different frames here to to work with so it's going to take a little time so I'm going to pause this and then um I'll unpause it when we have the actual animation played so I will do that okay so I I should have put a end frame over here I should have specifi 20 but uh that's no that's no big deal um so it got to uh I'm at frame 21 now if I just hit escape and hit play Let me show this over here what this looks like and of course this is looping but yeah that looks pretty cool uh very simple animation obviously but it takes quite a while to render this at a decent uh setting I think yeah the sampling we had at 500 but anyhow I let me see here real quick I'm going to move this off so if you wanted to actually save this as a video file you could have done it we could have done it here in blender uh by coming over here and changing uh the output here to one of these available formats but you can also um let me come over here and just show you real quick the video that we saw that was just playing was uh actually an image sequence of these files and there was also an Avi in here but that does like never works so I just deleted it and so if you have Adobe After Effects and you can use other other applications as well I'm going to open that up real quick just want to show you guys a real quick tip let me scale this window down move that into place here and I we go to composition new composition 960x 720 is the um the dimensions of those images I'm going to hit okay and if I go to file import file we go to the temp directory which is where it was set by default and just select one of these and it aut automatically knows it's a sequence hit import drag this over here let me scale out and now if we hit play if I can find play or rather hit zero on the number cat on the number P we can see that it goes through our animation and if you want it to Loop that's fine although you can do that automatically and then you could take this I'm just going to do this real quick maybe right around there and then when you're ready to basically present it go to composition add to Adobe Media render queue or just add to render queue and then you have your options there once that shows up you have to save the project first um to export it in any format that you want all right so that is the tutorial I if you enjoyed this I'm producing basically a tutorial every day of 2014 so to get an email uh notification of that just subscribe to the channel here um you can also like me on the different or like designc course.com rather on the different social networks such as Facebook Twitter and Google all right so I will see you tomorrow [Music] goodbye

Original Description

http://goo.gl/BBse40 - Design + Code a Professional Android App from Scratch Project File: http://www.designcourse.com/videos/model-and-animate-a-button-in-blender-3d/30 - Learn how to use the free 3d graphics application Blender 3D to model, light, texture and animate a button. Inspired by: http://dribbble.com/shots/1388313-Approve-app-icon GPU Compute and Faster Rendering: http://www.blenderguru.com/4-easy-ways-to-speed-up-cycles/ Download Blender for free at http://www.blender.org Follow us: Facebook: http://www.facebook.com/designcourses Twitter: http://twitter.com/designcoursecom Google+: http://plus.google.com/+DesignCourse Dribbble: http://dribbble.com/designcourse - - - - - - - - - - - - - - - - - - - - - - Subscribe for NEW VIDEOS weekly! My site: https://designcourse.com My personal FB account: http://fb.com/logodesigner Coursetro FB: http://fb.com/coursetro Coursetro's Twitter: http://twitter.com/designcoursecom Join my Discord! https://discord.gg/a27CKAF ^-Chat with me and others - - - - - - - - - - - - - - - - - - - - - - Who is Gary Simon? Well, I'm a full stack developer with 2+ decades experience and I teach people how to design and code. I've created around 100+ courses for big brands like LinkedIn, Lynda.com, Pluralsight and Envato Network. Now, I focus all of my time and energy on this channel and my website Coursetro.com. Come to my discord server or add me on social media and say Hi!
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Learn the basics of 3D modeling and animation in Blender by creating a push button, covering topics such as modeling, lighting, texturing, and animation. This tutorial is perfect for beginners looking to get started with 3D design. By following along, you'll gain hands-on experience with Blender and learn how to create interactive 3D models.

Key Takeaways
  1. Download and install Blender
  2. Create a new project
  3. Model the button
  4. Add lighting and textures
  5. Animate the button
  6. Render the final scene
💡 Blender is a powerful and free 3D graphics application that can be used to create complex models and animations, making it a great tool for beginners and professionals alike.

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