Mega Tutorial - Every Vote Counts - Part 1
Key Takeaways
Creates a 3D image of a toilet in Blender
Full Transcript
[Music] hello Gary Simon of designc course.com today we're going to go ahead and model the toilet as a part of our every vote counts 3D poster design in blender all right so check out designc course.com if you haven't yet and subscribe here on YouTube all right let's get started all all right so if you've never used Blinder before and you're going to attempt to do this tutorial I'm going to try to go as slow uh as I can although trying not to be tedious and display describing every tiny little detail but I do have the screencast keys on so you can see what I'm typing and clicking but basically to select objects you right click them to move around in a viewport sorry I was looking at this is the first time I used the screencast key so I was looking at that uh yeah to move around you just hold your middle or third Moss button uh to zoom up you use your scroll wheel and to pan you hold shift and you use that middle or Mouse uh third Mouse button which doesn't show up on here all right so I'm going to go to file new reload startup file so we're looking at the same thing that's the only only introduction I'm going to give to the interface uh probably a better idea to follow a more simple tutorial before beginning this anyhow now that I think about it but I so the first thing we're going to create of course is the toilet so we have to ask ourselves you know what is the first part of the toilet we're going to start with and what is that basic shape so I want to start with a seat and that's obviously more of like an oval so I'm going to delete the cube hitting delete and then enter so now what I want to do is add an object so to add you can get get to add over here or just what I'm going to do is H shift a and let me hit that again there we go my screen cast kees one away what the hell is that shift a and we want to add Circle all right so I'm just going to drag it up here a little bit and let's imagine that this is the uh toilet seat so a normal toilet seat usually is not like a perfect circle it's more like a uh oval so what we want to do is kind of just scale this in so what we can do is hit s and that'll allow us to scale it and we want to scale it on the x axis on that red line right here so we hit X and so it's not like this of course unless you have a weird ass you can make a custom toilet seat uh it's more something like this right around here you just eyeball it and that'd be fine I I also want to scale it down just a little bit right around there all right and so now what I want to do is go into edit mode so we're in object mode object mode allows you to scale things rotate them move them around I the object mode you can access down here by going edit or we can just hit Tab and we'll toggle between object in edit mode edit mode uh it has three different ways to interact with the mesh object that is through vertex mode which is what we're at by default we have side or Edge we can right click uh to click on any of these and then also face and there's not currently a face on here anyhow so I let's go back to vertex mode what we want to do is extrude all of this down all right so to select all you hit a and to deselect all hit a again so it toggles before between both of those so hit a and then hit e to extrude and now you can see we can move around however we want but we want us to go to straight up and down so we're going to hit the zedz key and I'd say maybe right around there looks pretty decent all right so now I'm going to select this top Edge right around here uh the one that we extruded from and so instead of just selecting all these and holding shift which would take for freaking ever there's a shortcut you just right click hit alt and right click and that will select the edge Loop right there so now what we want to do I'm going to hit seven on the number pad and that gives us to the top orthographic View and what we want to do is extrude this hit e and what we want to do is just hit enter oops e and then enter and then hit s and we're going to scale this down roughly to the size of a toilet seat right around there and just left click to set it and then hit e again and then hit Z because we want to go straight down right around there is fine and I'm just going to leave it right there for now all right so now what I want to do I want to select the bottom row so you just right click hold alt right click and it selects it and what we want to do is separate this or duplicate it so hit shift and d and then hit Z to make sure it only moves on the Zed axis and we're going to create the actual part that the seat sits on and we're just going to put it pretty close to it right around there we'll work and then hit p and that will allow you to separate the selection by left clicking and selecting it and so now this is no longer this ring right here is no longer a part of this seat so they're two separate objects so we have to go back into object mode hit Tab and then right click this and now we can go and hit Tab and now we can just edit this portion and no longer the seat all right so now what we want to do is hit a to select all cuz it's just these Edge this Edge Loop right here and we want to create the base from which your matter falls into so e and z and let me hit I I'm going to back up real quick just cuz I this is a good point to go ahead and kind of just maybe go to Google images and quickly just get an idea of what a toilet looks like so we don't have to be perfect of course I but let me just I'm off screen right now I'm going to get this up real quick and so toilet seat let me drag this into view not toilet seat but toilet rather hopefully I W don't get any nasty images uh so yeah uh the general look I'm going for this is obviously a 3D model probably I'm going to be going for something that's more along the lines of this this shape I mean it's just a general recognizable shape uh right here as well you have like this bull portion and then a portion that comes down and it connects up to here to this Square rectangular piece and that's that so people pretty much it'll look pretty realistic but it's not going to be 100% in terms of having all this stuff in here uh like this tube I don't want to spend all the time doing that but uh yeah pretty simple so what we're going to do is hit e and then hold hit Z and I'm going to bring this down roughly right around there all right and actually I may want to bring this up just a right around there and then hit e again to extrude and then Z and this time will come down roughly right around here all right now this portion I right here we want this to start coming in but only on the front so if we go to the side view we hit three on the number pad to get there this is uh looking at it from the Right View and so this portion needs to basically come down this way and actually I may drop this down just a little bit further all right so what we want to do I want to hit a to deselect all and we want to turn on this button right here cuz let me show you what happens if I leave it just as it is by default it's not on if we just hit for example uh B will allow you to it's kind of like a uh selection tool like the lasso tool almost in Photoshop and you left click and drag and you select some of these it's only going to select the visible vertex vertexes so let's go back to three hit a again to deselect all with this turned on B now now it selects everything behind the visible portion all right so I was going to go a certain direction with just trying to move these around and pushing these in but I decided that I'm going to select all of them at the bottom so just hit B so you have them all selected and what we want to do is let's go back to three you hit scale oh it's kind of funky to work with a little bit here just go to top view if you hit scale and seven on the number pad is top and you scale this in roughly right around there all right that's pretty decent and then let's go to the side view three on the number pad and then bring this right over so this is basically straight up and down on the left portion all right and that may be a little bit too much in terms of where it's going so if you want to make an adjustment just go back to seven hit s a little bit go back to three on the number pad and then just drag this over that's a little bit better okay and then what we want to do is extrude it again so let's go back to three hit e and hit Z make sure going to stay on the Zed axis I'm just going to come down right around here we're going to assume this is the floor and then we're going to hit e again and then I'm just going to hit enter to make it set there and hit seven on the top view hit s to scale it just a little bit and then see how this looks hit three and then hit e to extrude and then Z so it stays on that z-axis all right okay so now what I want to do in terms of the shape usually I there's kind of like a portion where this right here goes inwards on the back so let me just uh bring back the toilet Google Images thing uh let's see toilet all right so what I'm talking about is you know this portion right here kind of how it there's like an in indent it's even right here it's much more simplistic this is likely more of what we're going to go after uh so the way we'll do that is let's go ahead and hit three on the side hit a to deselect all and we just want to select the faces so let's go over here all right so remember we have this turned on so if we hit B for instance and then just left click and select we'll get the one that's over here as well so we want to select let's go back to three probably these one 2 3 4 5 so all we have to do is hit B select all those hit seven for the top view and then hit s to scale it in a little bit like that just like that and I think that's fine just right around there all right so now we have the seat and we have the base portion done I don't know what the technical terminology of that is but now we're going to work on the rest of it and basically I this portion right here of the toilet usually has a part that just kind of it connects to an outer portions let me hit seven so they'll come out I'd say probably 1 two 3 four five six uh faces out this way and then the base or the the top portion will sit up here so what we want to do is if you hit one that gives you the front view as shown up here but if you hit control one I'll give you the back view so now we're looking at the back of this thing and this is the center so I think we're going to choose yeah three on each side so just going to right click to select this and sometimes if you right click it may not select it like that right there it ended up selecting one from the front so that's something just to be wary of when you're doing this oops control one and so way you can uh you can temporarily just turn this off that way you'll select these holding shift there we go we have three on each side so now we can hit seven for the top view and we can hit e and then just drag out and by default it's already set at the uh y AIS for making sure it stays there all right and yeah we could probably take these edges right here and adjust those so it's not a sharp angle so what we can do is move here to Edge mode right click those make sure you have six of them and then we can go to side view and just drag this down or over to the right and then down a little bit all right so far so good uh is this top part out enough I don't think so so let's hit seven and let's go to let's turn this on as well just so we can see what's behind it we only want to select these six so hit a and then B and it's going to select unfortunately a few of those down there so I'm just holding shift and right clicking uh to deselect those all right so now let's go back to seven on the number pad and drag this out and this probably it's a minor detail so I'm not going to worry about you could just take each of these and make this a a straight line each of these but I'm not going to worry about it that looks decent for now all right so I may actually dry drag it out a little bit more damn it all right there we go all right so what we want to do now is the base and so that's going to be a separate object so whenever you go say for example if we added an object right now and hit shift a uh that would end up adding the object to this current object right here because we're in edit mode so tabbing into object mode and then adding a new object will add a new object and won't be connected to any other objects just a tip there so I wherever you add a new object is dependent upon where the origin point is right here this little thing this circle Crosshair thing and I never the way you said it is just by left left clicking uh I never moved it from the the original point from the tutorial but I wherever that's clicked on is where the next object is going to get added it's not a huge deal because you can always move the object if it's not where you want it but just a quick tip if you hit three uh and we want to have it sitting right right around here left click right here then hit one and it still is in the current uh y position so we don't really have to move it because sometimes if you hit three over here it looks like it's in line but then you hit one and it's like hanging off over here or something all right so now we can go ahead and hit shift a and we're going to add a cube we're going to hit s to scale this down roughly right around there and then we're going to hit seven on the number pad and we're going to hit s and then X and we want this to come out roughly to the same width as the seat which it looks like it is all right so now let's hit let's hit one obviously it needs to be much taller than this so I'm going to move it up here and then hit s and z and move it down now let's go and hit three move it down all right that looks pretty accurate yeah and then what I want to do there's usually a portion that sits up on top you know the thing that you can take off and then try to fix your your toilet so if we go into tab mode um not tab mode but edit mode hitting tab we can select this top face right here real quick and shift d and hit Z then hit P by selection we're going to separate it hit tab to go to object mode rightclick it and then hit tab to go back and then hit a to select all and then hit e to move it up and it's not very thick usually it's about this tall and there we go all right we are almost done with this portion all right now I want to add real quickly a handle and so a flusher thing or whatever the hell it's called so if we want to get this in a correct position we can hit seven or no one on the number pad left click hit three and that looks like it's pretty much where we're going to want it hit shift a make sure you're not in edit mode because it'll add it to this object so hit tab to go to object mode first shift a and we're going to make it a what's it called a cylinder s to scale that thing down and then usually if you're working if it's a big object you're trying to scale down you can only get it down to a certain point otherwise it makes it hard so just left click once you get it down to a smaller size and then hit s again and makes it easier to get down all right and then rx90 so R is rotate X will mean it's only going to rotate on the x axis and then 90 is 90° and that makes it facing the butt portion us all right so I'm going to also hit three now when you hit three it gives you the right but what if you want the left okay well hit control 3 and that's the same thing for front and back so if you hit one that's front control one is back seven is top control one is bottom just a quick tip so I'm going to go back to control three and we have to see how thick this thing is so if we move it over that's a I uh let's see what this thing looks like yeah it's a little bit too thick so I what we'll do is hit s and Y right around there is pretty decent hit control 3 move it just against that portion right there and then we have to get in here real close hit one and then we'll switch into edit mode hitting Tab and I'm going to hit a make sure this is turned on by the way hit B and then select just the left half of it move it over usually they hang off the side a little bit and then hit s to scale this thing in so I'm going to see what that looks like pretty good all right okay all right so that's it for the actual toilet I for the modeling portion at least this is going to have to be closer I think um so what we want to do is now add a subdivision surface to these various objects so we have we have one two three and then four different uh objects here so what we want going to do I'm going to select uh right just right click and select the seat and I'm going to come out here oh by the way this this properties is shown up just hit n for nose if you want that to collapse you probably didn't have it I did because for that uh thing down here um so what we want to do is click on modifiers and you can add all these crazy things subdivision surface is what we want because right now it looks like a big blocky weird looking thing right so subdivision surface basically takes the geometry just multiplies it however you specify and makes it smooth so for the view I'm going to hit three render three as well you can see it kind of just smoothed out and we want shading to be smooth as well all right so you'll see when we do this one it's going to really make it look crazy all so what we'll do add modifier to this one as well subdivision all right so it kind of just makes things look a little bit strange and gooey and we can fix this of course right click do the same thing and this one is going to really make it look crazy and then the same thing up here subdivision surface turn that up three on each side there we go all right so let's fix this a little bit this seat actually doesn't look too bad I don't think we have to make any fixes because this is usually the seats aren't like straight edges otherwise your legs and your ass would be all killing and stuff B marks on them but uh this one we can probably make some adjustments to so with it selected hit Tab and we can see our geometry is still intact it hasn't been manipulated yet uh if you were to hit apply then this would go away and you wouldn't be able to work with it really um so what we have to do is add in some extra Edge Loops as they're called so control r or command R Mac will give you that ability and wherever you're hovering at is is wherever it's going to add these things so it gets a little confused we want want we want to add one up here so just hover on one of these vertical edges right here left click and then pull it up we'll do it again control R left click and pull it down contrl R left click and Pull It Up contrl R again right around there pull this down contr R right here pull this up and contrl R down here we pull this up control R over here pull that down all right so now if we switch back out it's a little bit more defined in terms of the shape all right so let's H click on this mess right here we'll go to tab to go to edit mode now we just have to add some over here so crlr bring this up all the way crlr bring this down all the way controlr right here to bring this forward controlr bring that back there we go much better looking hit tab get out of there contrl r i mean no right click it to select it hit Tab and we'll do the same thing right here real quick control R control R controlr up here control R down here all right so it's AIT tab right click this one and hit tab again to go to edit controlr bring this up usually these are kind of rounded they're not like I know up here these are straight flat edges so you caning bring that all the way you can bring that up pretty much let me actually I'm going to undo that control R and just pull all the way up make sure it's there all right so now if we go into object mode you could see what this looks like all right I'm going to say that's pretty good for now so what we want to do is I'm going to add a floor and so I'm going to put the or origin point just somewhere underneath it so if you hit one you can click just beneath this three well it doesn't really matter on three shift a we're in object mode hit plane hit s like I don't know 40 make it like really large all right and then I'm going to make some adjustments here just to the scene just to get this working here I'm going to change to blender uh Cycles Render up here and the color of the the world first let me switch to the render mode uh for the device it's default is GP is CPU I'm going to change GPU compute if you don't have that option you can go to file and you can go to user preferences you can go to system and then down here if you have a graphics card you'll see it by default compute device set none I believe if you want to click on Cuda you can see your graphics cards down here I have two GeForce GTX 580 so mine that's what mine's set at once you have that set then you'll see this option down here for GPU compute if I it's much faster than CPU when it comes to rendering all right so I'm going to come down here to samples by default we have 10 this is what this looks like at 10 samples I and also with this default dark gray color if you come over here we're on solid view currently change to rendered all right so everything's dark and it looks grainy right so let's lighten things up and let's go back to render and let's change the samples see 10 is very minimal that's why it looks grainy so you have two options two settings rather render is when we actually go up here to click on render which we're not going to do for a while and then preview is what we're previewing right here so I set that to 100 it's working up here all the way to 100 and now it looks a lot better and less grainy okay all right was that I don't think this is filled in this Edge right here let me go fix that so you can see like usually there's a part that comes here for that the seat sits on so let's go back to solid and I'm going to right click this to select it go into edit mode by hitting Tab and I'm going to make sure I select this outer ring right here so we're on let's go to vertex mode alt left click hit seven for on the number pad for the top view hit e to extrude actually one second hit e to extrude left click or enter to set it hit s to scale in of three i' say right around there all right and then hit three on the side hit e enter and then we'll have it come down and maybe come down like this a little bit like that all right so now if we switch back to rendered view we don't have that issue all right we're already at 30 minutes so um I'm going to consider this complete we don't have a material so it's not glossy or anything but I think that's a good place to end it just for now I well because I am like a little bit OCD I want to bring up this let me go to object mode take the our plane right click on it hit three and move this thing up so it's sitting on it there and go back to rendered and much better all right that is our toilet awesome stuff okay so uh in the next lesson we're going to go ahead and get focused on doing the voting box part that's going to sit on top of it which will be tomorrow all right uh check out design.com if you haven't yet and subscribe here on YouTube all right goodbye [Music]
Original Description
http://goo.gl/BBse40 - Design + Code a Professional Android App from Scratch
http://www.designcourse.com/videos/mega-tutorial-every-vote-counts-part-1/134 - Now we'll start by modeling the toilet in Blender.
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