Making a Lemmings game with Scratch 3.0 (Highlights)
Key Takeaways
This video demonstrates how to create a Lemmings game using Scratch 3.0, where the goal is to guide cats towards a home button by drawing lines for them to follow, with a focus on problem-solving and coding concepts.
Full Transcript
and can you tell us what a living is I'm just taking it yes yeah type of monkey the type of monkey it sounds a little bit like a monkey right like a lemon or something like Jeremy what do you think of living is it's a mouse like it looks like a little bit of a mouse like a little a little guinea pig do you know what's what's special about a living that makes it different to a mouse Jeremy do you know what's what's so special about a living it has a different name it has a different name well actually it has a different name but lemmings are famous because they always follow the lemming that is in front of them okay so the lemmings always travel in a road okay if they always travel one behind another lemming and then wherever the lemming in front of them goes they will follow that lemming okay so they are very they rely on the lemming environment because they're just not really really smart animals but what does the animal in front do what does the lemming in front do who's telling that lemming where to go well no no one is telling that lemming where to go that lemming is just plodding along and then if it falls into a river then the whole bunch of lemmings behind it I guess it'd fall into the river at the same time and there's some people like lemmings as well so there are some people who when you say oh you're such a lemming it means that you just follow everyone else and you're not thinking for yourself which is not a good thing right because if the lemming in front of you falls off a cliff then you'll end up falling off a cliff as well okay said lemmings are not very intelligent features okay so when I start as clone repeat until touching the home button and then we move ten steps okay so if you if I if you press it now you'll see that when I when I put the lime it's going to draw and then the cat's going to move towards the end of the line okay so we're trying to make it so that we guide the cat's towards the home button see that cat has reached the home button okay so now what we need to do is we need to fix a problem because when we press go and then we do this when we go up a slope the cat doesn't know how to go up a slope so we need to add another repeat until block to make it move up until it's not touching the red line when it's on the ground okay so here we repeat until touching home button and then we add another repeat until block but this repeat until block is going after oops here so it has to be asked on the repeat until block for touching the red button and after that that block closes but before the first repeat until touching home loop finishes make sure it's in the right spot and then we go repeat until and then we wanted to repeat it going up until it is not touching the red so the not operator is in operators and then we're putting not so not over him so we repeat until it is not touching color red so we go just sensing and then we find touching color red so it's not touching color red and then inside this block would make it move up so it's changing its Y by two so go into the motion change set wire and then whoops done on set wire change Y we had - - before when it was falling but now it's going up a step we go to positive two into I bite soon so now if you press go you can draw another line and then your cat is going to follow it all the way home
Original Description
For code from this class, visit https://www.patreon.com/creatoracademy
Playlist
Uploads from Creator Academy Australia · Creator Academy Australia · 30 of 60
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