Using Figma to Prototype Product Ideas
How do product managers turn ideas into interactive product concepts? In this lecture, explore how to use Figma to brainstorm workflows, design interfaces, and prototype product experiences—without writing code.
Learn how product managers can map user journeys, design onboarding flows, create clickable prototypes, and test product ideas quickly. This lesson also shows how collaboration and feedback in Figma help teams refine designs, identify usability issues early, and improve the overall user experience.
This video is part of the *Xbox Product Manager Professional Certificate* on Coursera,…
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Chapters (7)
Introduction to Figma for Product Prototyping
0:37
Brainstorming Workflows in Figma
1:39
Designing the Prototype Interface
2:28
Creating Interactive Prototypes
3:15
Testing the User Flow
4:01
Gathering Feedback and Iterating
4:19
Why Figma Is Valuable for Product Teams
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