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📰 Dev.to · ludy.dev

12 articles · Updated every 3 hours · View all reads

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Bypassing the SEO Spam: How I Built a High-Performance Directory on a Zero-Dollar Budget
Dev.to · ludy.dev 2d ago
Bypassing the SEO Spam: How I Built a High-Performance Directory on a Zero-Dollar Budget
By wrapping this logic in a useMemo hook, it only recalculates when the filter dependencies change,...
Under the Hood of EngConvert: Solving Floating-Point Precision in Web-Based Engineering Tools
Dev.to · ludy.dev 2d ago
Under the Hood of EngConvert: Solving Floating-Point Precision in Web-Based Engineering Tools
This simple approach keeps the bundle size exceptionally small while ensuring we don't display weird...
I built an open-source FSD CAN Mod Tracker using SvelteKit and Tailwind
Dev.to · ludy.dev ⚡ AI Lesson 2d ago
I built an open-source FSD CAN Mod Tracker using SvelteKit and Tailwind
As web developers, we rarely get to play with raw automotive hardware. But when I started messing...
Show Dev: BloxMeta — a real-time Roblox code tracker I built with Next.js
Dev.to · ludy.dev 2d ago
Show Dev: BloxMeta — a real-time Roblox code tracker I built with Next.js
What I Built BloxMeta — a community-driven hub for Roblox anime game codes, tier lists,...
How I built a hyper-fast, zero-dependency World Clock using the native Intl API
Dev.to · ludy.dev 2d ago
How I built a hyper-fast, zero-dependency World Clock using the native Intl API
By relying on Intl.DateTimeFormat, the application dynamically adapts to any valid IANA timezone...
How I built a lightning-fast directory of 70+ AI writing tools using Next.js and static JSON
Dev.to · ludy.dev 2d ago
How I built a lightning-fast directory of 70+ AI writing tools using Next.js and static JSON
By leveraging Next.js static generation (SSG), every single comparison page and tool detail page is...
How I Built a 50-Player Real-Time Multiplayer Web Game with WebSockets and HTML5 Canvas
Dev.to · ludy.dev 2d ago
How I Built a 50-Player Real-Time Multiplayer Web Game with WebSockets and HTML5 Canvas
I have always wanted to build a chaotic, instant-play IO game. Recently, I finally shipped...
How I built a fast, zero-database AI Pricing Tracker using Astro & Tailwind
Dev.to · ludy.dev 2d ago
How I built a fast, zero-database AI Pricing Tracker using Astro & Tailwind
Every developer has run into the "subscription creep" problem. You subscribe to a couple of LLM...