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![[Dev Log] Designing Strategic Chains: Implementing the "Harmonic Sequence" System](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F7wjqgo3zlab5dc8hiklz.jpg)
Dev.to · GameDecisionDiagram
19h ago
[Dev Log] Designing Strategic Chains: Implementing the "Harmonic Sequence" System
In my current deck-building game project, I've implemented a new system called "Harmonic Sequence"...

Dev.to · GameDecisionDiagram
1mo ago
Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"
Up until now, CIDER has been a combat-only MVP (Minimum Viable Product) focused on refining our card...
![[Inside CIDER] Steal Their Power, Pierce Their Weakness: The "Elemental Cycle" System](https://media2.dev.to/dynamic/image/width=1000,height=500,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fh6zb5bmk60lxbrnybqze.png)
Dev.to · GameDecisionDiagram
4mo ago
[Inside CIDER] Steal Their Power, Pierce Their Weakness: The "Elemental Cycle" System
Greetings from the development team of "CIDER: ChallengIng DEck-building Roguelike." Today, we want...
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