This Team won the Minecraft RL BASALT Challenge! (Paper Explanation & Interview with the authors)

Yannic Kilcher · Beginner ·📄 Research Papers Explained ·4y ago
#minerl #minecraft #deeplearning The MineRL BASALT challenge has no reward functions or technical descriptions of what's to be achieved. Instead, the goal of each task is given as a short natural language string, and the agent is evaluated by a team of human judges who rate both how well the goal has been fulfilled, as well as how human-like the agent behaved. In this video, I interview KAIROS, the winning team of the 2021 challenge, and discuss how they used a combination of machine learning, efficient data collection, hand engineering, and a bit of knowledge about Minecraft to beat all other teams. OUTLINE: 0:00 - Introduction 4:10 - Paper Overview 11:15 - Start of Interview 17:05 - First Approach 20:30 - State Machine 26:45 - Efficient Label Collection 30:00 - Navigation Policy 38:15 - Odometry Estimation 46:00 - Pain Points & Learnings 50:40 - Live Run Commentary 58:50 - What other tasks can be solved? 1:01:55 - What made the difference? 1:07:30 - Recommendations & Conclusion 1:11:10 - Full Runs: Waterfall 1:12:40 - Full Runs: Build House 1:17:45 - Full Runs: Animal Pen 1:20:50 - Full Runs: Find Cave Paper: https://arxiv.org/abs/2112.03482 Code: https://github.com/viniciusguigo/kairos_minerl_basalt Challenge Website: https://minerl.io/basalt/ Paper Title: Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft Abstract: Real-world tasks of interest are generally poorly defined by human-readable descriptions and have no pre-defined reward signals unless it is defined by a human designer. Conversely, data-driven algorithms are often designed to solve a specific, narrowly defined, task with performance metrics that drives the agent's learning. In this work, we present the solution that won first place and was awarded the most human-like agent in the 2021 NeurIPS Competition MineRL BASALT Challenge: Learning from Human Feedback in Minecraft, which challenged participants to use human data to solve four tasks def
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Chapters (17)

Introduction
4:10 Paper Overview
11:15 Start of Interview
17:05 First Approach
20:30 State Machine
26:45 Efficient Label Collection
30:00 Navigation Policy
38:15 Odometry Estimation
46:00 Pain Points & Learnings
50:40 Live Run Commentary
58:50 What other tasks can be solved?
1:01:55 What made the difference?
1:07:30 Recommendations & Conclusion
1:11:10 Full Runs: Waterfall
1:12:40 Full Runs: Build House
1:17:45 Full Runs: Animal Pen
1:20:50 Full Runs: Find Cave
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