MuZero: Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

Yannic Kilcher · Beginner ·🤖 AI Agents & Automation ·6y ago
MuZero harnesses the power of AlphaZero, but without relying on an accurate environment model. This opens up planning-based reinforcement learning to entirely new domains, where such environment models aren't available. The difference to previous work is that, instead of learning a model predicting future observations, MuZero predicts the future observations' latent representations, and thus learns to only represent things that matter to the task! Abstract: Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess and Go, where a perfect simulator is available. However, in real-world problems the dynamics governing the environment are often complex and unknown. In this work we present the MuZero algorithm which, by combining a tree-based search with a learned model, achieves superhuman performance in a range of challenging and visually complex domains, without any knowledge of their underlying dynamics. MuZero learns a model that, when applied iteratively, predicts the quantities most directly relevant to planning: the reward, the action-selection policy, and the value function. When evaluated on 57 different Atari games - the canonical video game environment for testing AI techniques, in which model-based planning approaches have historically struggled - our new algorithm achieved a new state of the art. When evaluated on Go, chess and shogi, without any knowledge of the game rules, MuZero matched the superhuman performance of the AlphaZero algorithm that was supplied with the game rules. Authors: Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent Sifre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy Lillicrap, David Silver https://arxiv.org/abs/1911.08265 Links: YouTube: https://www.youtube.com/c/yannickilcher Twitter: https://twitt
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Uploads from Yannic Kilcher · Yannic Kilcher · 42 of 60

1 Imagination-Augmented Agents for Deep Reinforcement Learning
Imagination-Augmented Agents for Deep Reinforcement Learning
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2 Learning model-based planning from scratch
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3 Reinforcement Learning with Unsupervised Auxiliary Tasks
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6 Curiosity-driven Exploration by Self-supervised Prediction
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7 World Models
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8 Challenging Common Assumptions in the Unsupervised Learning of Disentangled Representations
Challenging Common Assumptions in the Unsupervised Learning of Disentangled Representations
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9 Stochastic RNNs without Teacher-Forcing
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10 What’s in a name? The need to nip NIPS
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11 BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding
BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding
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12 Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift
Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift
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13 GPT-2: Language Models are Unsupervised Multitask Learners
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16 Discriminating Systems - Gender, Race, and Power in AI
Discriminating Systems - Gender, Race, and Power in AI
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17 Blockwise Parallel Decoding for Deep Autoregressive Models
Blockwise Parallel Decoding for Deep Autoregressive Models
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18 S.H.E. - Search. Human. Equalizer.
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19 Reinforcement Learning, Fast and Slow
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20 Adversarial Examples Are Not Bugs, They Are Features
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26 Learning World Graphs to Accelerate Hierarchical Reinforcement Learning
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28 Processing Megapixel Images with Deep Attention-Sampling Models
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29 Gauge Equivariant Convolutional Networks and the Icosahedral CNN
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30 Auditing Radicalization Pathways on YouTube
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31 RoBERTa: A Robustly Optimized BERT Pretraining Approach
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32 Dynamic Routing Between Capsules
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33 DEEP LEARNING MEME REVIEW - Episode 1
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39 AlphaStar: Grandmaster level in StarCraft II using multi-agent reinforcement learning
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41 A neurally plausible model learns successor representations in partially observable environments
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MuZero: Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
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44 NeurIPS 19 Poster Session
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45 Go-Explore: a New Approach for Hard-Exploration Problems
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46 Reformer: The Efficient Transformer
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47 [Interview] Mark Ledwich - Algorithmic Extremism: Examining YouTube's Rabbit Hole of Radicalization
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50 NeurIPS 2020 Changes to Paper Submission Process
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