Announcing LuxRender 1.5

Two Minute Papers · Beginner ·🛡️ AI Safety & Ethics ·10y ago
Skills: CV Basics70%

Key Takeaways

Introduces LuxRender 1.5, a free and open-source physically based renderer with microkernel architecture and biased path tracing engine

Full Transcript

Ladies and gentlemen, this is Kohaa and I am very excited to show you the new features of Lux Render version 1.5. Lux render is a physically based renderer program that generates photorealistic images from scenes that are created in 3D modeler programs. Here you can see the geometry of a scene in a modeler program. After we have the geometry of objects, we assign material models to them. And here you can see what the photorealistic render program does with it. At Lux Render, we are privileged to have so many incredibly skilled artists using our system and creating stunning scenes such as these ones. So, about the new release, there is just so much meat in this one. Very excited to tell you all about it. Ready? Let's get started. First off, Lux Render now uses a micro kernel based architecture that can compile and render super high resolution images like this in about 5 minutes. The resolution of this image is higher than 4K. It is so detailed that even if we zoom in this much, it still looks remarkably crisp. The new biased path tracer engine has a variety of new features. Examples include tiled rendering, radiance clamping to reduce firefly noise, visibility for indirect rays, and many others. In short, the new biased path engine allows fine control over the sampling process, giving you a more powerful and flexible algorithm. Lux render now supports adaptive rendering which means that it will automatically find and concentrate on noisy regions of the image. It won't waste your resources on regions of the image that are already done. The new Intel embry based accelerator is between 20 to 50% faster than the previous technique for building acceleration structures. This helps the renderer to minimize the amount of time spent with intersecting rays of light against geometry. Lux render now natively supports a new light source type called laser light. No more hacking with tubes and IES profiles. You can now create unique artistic effects by slicing scenes in half with the new arbitrary clipping plane feature. The new pointiness feature allows using surface curvature information in materials and textures. This powerful mechanic can be used to create worn wooden edges, moss in rock crevices, and many other sophisticated effects. With the new volume priority system, it is finally really easy to correctly and intuitively render overlapping volumes. Hair strand primitives are now supported. Look at these incredible examples. There's going to be lots of fun to be had with this one. Exporting meshes is now up to 16 times faster. We have a completely new Lux render plug-in for 3D Studio Max. It's still early in development, but it's definitely worth checking out. Let us know what you think about it. And the icing on the cake, we have a new volutric emission system that supports fire and many other kinds of glowing volumes. Here in the video, you see nothing less than a textured heterogeneous volume with animated colors. Love the demo scene look on this one. And please note that this is not everything. In fact, not even close to what Lex renderer 1.5 has to offer. I have put the forum post with all the changes and the new features in the description box. Check it out. We invite you to come and give it a try. We also have a scene repository where you can download a collection of really tasty scenes to get you started. And if you're stuck or if there's anything we can help you with, just jump on the forums and let us know. We'll be more than happy to have you as a member of our friendly community. Or if you have created something great with Lux Render, let us know so we can marvel at your work together. Thanks for watching and I'll see you in the forums. Cheers.

Original Description

Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz LuxRender is a completely free, open source, physically based renderer with many contributors led by Jean-Philippe Grimaldi. LuxRender version 1.5 introduces the following features: - microkernel architecture for significantly faster rendering, - biased path tracing engine (including tiled rendering, radiance clamping and many more), - adaptive rendering, - Intel Embree-based accelerator, - Laser light source type - arbitrary clipping planes, - pointiness option for materials, - volume priority system, - hair strand primitives, - up to 16 times faster exporting for meshes - new 3Ds max plugin, - volumetric emission system. A full feature list announcement is available here: http://www.luxrender.net/forum/viewtopic.php?f=12&t=12363 A video of my 7 favorite LuxRender features: https://www.youtube.com/watch?v=LD5YS8-0Rkg The mentioned scene repository is available here: http://www.luxrender.net/wiki/Show-off_pack Official website: http://www.luxrender.net/ Forums: http://www.luxrender.net/forum Gallery: http://www.luxrender.net/gallery Infographics: https://www.cg.tuwien.ac.at/~zsolnai/wp/wp-content/uploads/2014/01/luxrender-infographics.jpg Reddit: https://www.reddit.com/r/luxrender/ Scene credits: Splash Screen - HAL 9000 Floor, bowl and the fish models and textures: ColeHarris, plant models and textures: Bhavin Solanki, HDRI: Maxime Roz Mr. Snippy (microkernel image) - Simon Wendsche Cornell Box - Aaron Hill Interior - Walter Zatta Simple Morning - Chris Foster Jade Dragon - Peter Sandbacka and Ian Blew Laser Bear - J the Ninja Dojo - Vlad Miller Heterogeneous medium video - Simon Wendsche Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Music: "Pachabelly" by Huma-Huma. Also thanks to Hapoofesgeli for his help with some of the images! Károly Zsolnai-Fehér's links: Patreon → https://www.patreon.com/TwoMinutePapers Facebook → htt
Watch on YouTube ↗ (saves to browser)
Sign in to unlock AI tutor explanation · ⚡30

Playlist

Uploads from Two Minute Papers · Two Minute Papers · 9 of 60

1 Fluid Simulations with Blender and Wavelet Turbulence | Two Minute Papers #1
Fluid Simulations with Blender and Wavelet Turbulence | Two Minute Papers #1
Two Minute Papers
2 Capturing Waves of Light With Femto-photography | Two Minute Papers #2
Capturing Waves of Light With Femto-photography | Two Minute Papers #2
Two Minute Papers
3 Artificial Neural Networks and Deep Learning | Two Minute Papers #3
Artificial Neural Networks and Deep Learning | Two Minute Papers #3
Two Minute Papers
4 Blender Rendering - Top 7 LuxRender Features
Blender Rendering - Top 7 LuxRender Features
Two Minute Papers
5 Simulating Breaking Glass | Two Minute Papers #4
Simulating Breaking Glass | Two Minute Papers #4
Two Minute Papers
6 Time Lapse Videos From Community Photos | Two Minute Papers #5
Time Lapse Videos From Community Photos | Two Minute Papers #5
Two Minute Papers
7 AI Learns Van Gogh's Art
AI Learns Van Gogh's Art
Two Minute Papers
8 Hydrographic Printing | Two Minute Papers #7
Hydrographic Printing | Two Minute Papers #7
Two Minute Papers
Announcing LuxRender 1.5
Announcing LuxRender 1.5
Two Minute Papers
10 Digital Creatures Learn To Walk | Two Minute Papers #8
Digital Creatures Learn To Walk | Two Minute Papers #8
Two Minute Papers
11 Manipulating Photorealistic Renderings | Two Minute Papers #9
Manipulating Photorealistic Renderings | Two Minute Papers #9
Two Minute Papers
12 Adaptive Fluid Simulations | Two Minute Papers #10
Adaptive Fluid Simulations | Two Minute Papers #10
Two Minute Papers
13 Building Bridges With Flying Machines | Two Minute Papers #11
Building Bridges With Flying Machines | Two Minute Papers #11
Two Minute Papers
14 Reconstructing Sound From Vibrations | Two Minute Papers #12
Reconstructing Sound From Vibrations | Two Minute Papers #12
Two Minute Papers
15 Creating Photographs Using Deep Learning | Two Minute Papers #13
Creating Photographs Using Deep Learning | Two Minute Papers #13
Two Minute Papers
16 Adaptive Cloth Simulations | Two Minute Papers #14
Adaptive Cloth Simulations | Two Minute Papers #14
Two Minute Papers
17 Synthesizing Sound From Collisions | Two Minute Papers #15
Synthesizing Sound From Collisions | Two Minute Papers #15
Two Minute Papers
18 Metropolis Light Transport | Two Minute Papers #16
Metropolis Light Transport | Two Minute Papers #16
Two Minute Papers
19 3D Printing a Glockenspiel | Two Minute Papers #17
3D Printing a Glockenspiel | Two Minute Papers #17
Two Minute Papers
20 Modeling Colliding and Merging Fluids | Two Minute Papers #18
Modeling Colliding and Merging Fluids | Two Minute Papers #18
Two Minute Papers
21 Recurrent Neural Network Writes Music and Shakespeare Novels | Two Minute Papers #19
Recurrent Neural Network Writes Music and Shakespeare Novels | Two Minute Papers #19
Two Minute Papers
22 Gradients, Poisson's Equation and Light Transport | Two Minute Papers #20
Gradients, Poisson's Equation and Light Transport | Two Minute Papers #20
Two Minute Papers
23 Real-Time Facial Expression Transfer | Two Minute Papers #21
Real-Time Facial Expression Transfer | Two Minute Papers #21
Two Minute Papers
24 Automatic Lecture Notes From Videos | Two Minute Papers #22
Automatic Lecture Notes From Videos | Two Minute Papers #22
Two Minute Papers
25 Be a Part of Two Minute Papers on Patreon!
Be a Part of Two Minute Papers on Patreon!
Two Minute Papers
26 Recurrent Neural Network Writes Sentences About Images | Two Minute Papers #23
Recurrent Neural Network Writes Sentences About Images | Two Minute Papers #23
Two Minute Papers
27 How Does Deep Learning Work? | Two Minute Papers #24
How Does Deep Learning Work? | Two Minute Papers #24
Two Minute Papers
28 Cryptography, Perfect Secrecy and One Time Pads | Two Minute Papers #25
Cryptography, Perfect Secrecy and One Time Pads | Two Minute Papers #25
Two Minute Papers
29 Terrain Traversal with Reinforcement Learning | Two Minute Papers #26
Terrain Traversal with Reinforcement Learning | Two Minute Papers #26
Two Minute Papers
30 Multiple-Scattering Microfacet BSDFs with the Smith Model
Multiple-Scattering Microfacet BSDFs with the Smith Model
Two Minute Papers
31 Google DeepMind's Deep Q-Learning & Superhuman Atari Gameplays | Two Minute Papers #27
Google DeepMind's Deep Q-Learning & Superhuman Atari Gameplays | Two Minute Papers #27
Two Minute Papers
32 Are We Living In a Computer Simulation? | Two Minute Papers #28
Are We Living In a Computer Simulation? | Two Minute Papers #28
Two Minute Papers
33 Artificial Superintelligence [Audio only] | Two Minute Papers #29
Artificial Superintelligence [Audio only] | Two Minute Papers #29
Two Minute Papers
34 Automatic Parameter Control for Metropolis Light Transport | Two Minute Papers #30
Automatic Parameter Control for Metropolis Light Transport | Two Minute Papers #30
Two Minute Papers
35 Randomness and Bell's Inequality [Audio only] | Two Minute Papers #31
Randomness and Bell's Inequality [Audio only] | Two Minute Papers #31
Two Minute Papers
36 OpenAI - Non-profit AI company by Elon Musk and Sam Altman
OpenAI - Non-profit AI company by Elon Musk and Sam Altman
Two Minute Papers
37 How Do Genetic Algorithms Work? | Two Minute Papers #32
How Do Genetic Algorithms Work? | Two Minute Papers #32
Two Minute Papers
38 Painting with Fluid Simulations | Two Minute Papers #33
Painting with Fluid Simulations | Two Minute Papers #33
Two Minute Papers
39 Peer Review #1 [Audio only] | Two Minute Papers
Peer Review #1 [Audio only] | Two Minute Papers
Two Minute Papers
40 Neural Programmer-Interpreters Learn To Write Programs | Two Minute Papers #34
Neural Programmer-Interpreters Learn To Write Programs | Two Minute Papers #34
Two Minute Papers
41 9 Cool Deep Learning Applications | Two Minute Papers #35
9 Cool Deep Learning Applications | Two Minute Papers #35
Two Minute Papers
42 Designing Cities and Furnitures With Machine Learning | Two Minute Papers #36
Designing Cities and Furnitures With Machine Learning | Two Minute Papers #36
Two Minute Papers
43 Designing 3D Printable Robotic Creatures | Two Minute Papers #37
Designing 3D Printable Robotic Creatures | Two Minute Papers #37
Two Minute Papers
44 3D Printing Objects With Caustics | Two Minute Papers #38
3D Printing Objects With Caustics | Two Minute Papers #38
Two Minute Papers
45 Interactive Editing of Subsurface Scattering | Two Minute Papers #39
Interactive Editing of Subsurface Scattering | Two Minute Papers #39
Two Minute Papers
46 Simulating Viscosity and Melting Fluids | Two Minute Papers #40
Simulating Viscosity and Melting Fluids | Two Minute Papers #40
Two Minute Papers
47 What Do Virtual Objects Sound Like? | Two Minute Papers #41
What Do Virtual Objects Sound Like? | Two Minute Papers #41
Two Minute Papers
48 How DeepMind Conquered Go With Deep Learning (AlphaGo) | Two Minute Papers #42
How DeepMind Conquered Go With Deep Learning (AlphaGo) | Two Minute Papers #42
Two Minute Papers
49 Breaking Deep Learning Systems With Adversarial Examples | Two Minute Papers #43
Breaking Deep Learning Systems With Adversarial Examples | Two Minute Papers #43
Two Minute Papers
50 Extrapolations and Crowdfunded Research (Experiment) | Two Minute Papers #44
Extrapolations and Crowdfunded Research (Experiment) | Two Minute Papers #44
Two Minute Papers
51 Biophysical Skin Aging Simulations | Two Minute Papers #45
Biophysical Skin Aging Simulations | Two Minute Papers #45
Two Minute Papers
52 What is Impostor Syndrome? | Two Minute Papers #46
What is Impostor Syndrome? | Two Minute Papers #46
Two Minute Papers
53 Should You Take the Stairs at Work? (For Weight Loss) | Two Minute Papers #47
Should You Take the Stairs at Work? (For Weight Loss) | Two Minute Papers #47
Two Minute Papers
54 Artistic Manipulation of Caustics | Two Minute Papers #48
Artistic Manipulation of Caustics | Two Minute Papers #48
Two Minute Papers
55 Deep Learning Program Learns to Paint | Two Minute Papers #49
Deep Learning Program Learns to Paint | Two Minute Papers #49
Two Minute Papers
56 Interactive Photo Recoloring | Two Minute Papers #50
Interactive Photo Recoloring | Two Minute Papers #50
Two Minute Papers
57 How To Get Started With Machine Learning? | Two Minute Papers #51
How To Get Started With Machine Learning? | Two Minute Papers #51
Two Minute Papers
58 Awesome Research For Everyone! - Two Minute Papers Channel Trailer
Awesome Research For Everyone! - Two Minute Papers Channel Trailer
Two Minute Papers
59 10 More Cool Deep Learning Applications | Two Minute Papers #52
10 More Cool Deep Learning Applications | Two Minute Papers #52
Two Minute Papers
60 How DeepMind's AlphaGo Defeated Lee Sedol | Two Minute Papers #53
How DeepMind's AlphaGo Defeated Lee Sedol | Two Minute Papers #53
Two Minute Papers

Related Reads

📰
Testing AI Systems: Who Tests the Tester?
Learn how to adapt traditional testing methods for generative AI systems and evaluate their performance effectively
Medium · AI
📰
The 4-Step Test That Catches AI Errors Before They Shape Your Strategy via @sejournal, @alexanderkesler
Learn a 4-step test to verify AI conclusions and avoid costly errors in your strategy
Search Engine Journal
📰
Bank Statement Fraud in Lending: What Gets Altered and How to Catch It
Learn to detect bank statement fraud in lending by identifying altered balances, deposits, and overdrafts using structural signals
Dev.to · Iurii Rogulia
📰
GuardFall: When Decades-Old Shell Injection Tricks Beat Modern AI Safety Guardrails
Decades-old shell injection tricks can bypass modern AI safety guardrails, highlighting the need for more robust security measures
Dev.to · Cor E
Up next
Containers Don't Make Your AI Agent Safe
Web Dev Simplified
Watch →