Simulating Breaking Glass | Two Minute Papers #4

Two Minute Papers · Advanced ·📄 Research Papers Explained ·10y ago
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Key Takeaways

Simulates breaking glass and other objects using computer graphics and physics engines

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[Music] greetings to all of you fellow Scholars out there this is two minute papers where I explain awesome research Works a couple minutes at a time you know I wish someone explained to me in simple terms what's going on in genetics biology and just about every field of scientific research there are tons of wonderful Works coming every day that we don't know about and I'm trying my best here to bring it to you the simplest way I possibly can so you know researchers are people and physics research at the hron collider basically means that people smash atoms together well computer graphics people also like to have some fun and write simulation programs to smash together a variety of objects in slow motion however even though most of these simulations look pretty good they are physically not correct as many effects are neglected such as simulating plasticity bending stiffness stretching energies and many others but unfortunately these are too expensive to compute in high resolution unless you have some tricks up the sleeve researchers at UC Berkeley have managed to crack this knot by creating an algorithm that uses more computational resources only around regions where cracks are likely to happen this new technique enables the simulation of tearing for a variety of materials like cork foils Metals vinyl and it also yields physically correct results for glass here's an example of a beaten up rubber sheet from their simulation program compared to a real world photograph it's it's really awesome that you can do something on your computer in a virtual world that has something to do with reality it is impossible to get used to this feeling it's so amazing and what's even better since it is really difficult to know in advance how the cracks would exactly look like they have also enhanced the direct ability of the simulation so artists could change things up a bit to achieve a desired artistic effect in this example they have managed to avoid tearing a duck in two by weaken the paths around them Bravo thanks for watching and if you like this series just hit the like And subscribe buttons below the video to become a member of our growing club of Scholars thanks and I'll see you next time

Original Description

There is something inherently exciting about watching breaking glass and other objects. Researchers in computer graphics also like to have some fun and write simulation programs to smash together a variety of virtual objects in slow motion. However, despite being beautiful, they are physically not correct as many effects are neglected, such as simulating plasticity, bending stiffness, stretching energies and many others. Pfaff et al.'s paper "Adaptive Tearing and Cracking of Thin Sheets" addresses this issue by creating an adaptive simulator that uses more computational resources only around regions where cracks are likely to happen. This new technique enables the simulation of tearing for a variety of materials like cork, foils, metals, vinyl and it also yields physically correct results for glass. The algorithm also lets artists influence the outcome to be in line with their artistic visions. Pfaff et al.'s research paper "Adaptive Tearing and Cracking of Thin Sheets" is available here: http://graphics.berkeley.edu/papers/Pfaff-ATC-2014-07/ Disclaimer: I was not part of this research project, I am merely providing commentary on this work. In Two Minute Papers, I attempt to bring the most awesome research discoveries to everyone a couple minutes at a time. The shattered glass image from the thumbnail was created by Andrew Magill. Music: "Jolly Old St Nicholas" by E's Jammy Jams Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Károly Zsolnai-Fehér's links: Patreon → https://www.patreon.com/TwoMinutePapers Facebook → https://www.facebook.com/TwoMinutePapers/ Web → https://cg.tuwien.ac.at/~zsolnai/ Twitter → https://twitter.com/karoly_zsolnai
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