The Dangers of AI, Microtransactions & Lootboxes | Design Dive

AI and Games · Intermediate ·📄 Research Papers Explained ·6y ago
I don't like to be doom'n'gloom here on AI and Games. But when I get to thinking about the future of microtransactions and lootboxes in AAA games, I'm not seeing any positive outcomes, especially when AI becomes even more involved than it already is. Design Dive is the series on AI and Games where I explore how artificial intelligence impacts game design and vice versa. #Microtransactions #Lootboxes #Gambling #EA #AIandGames #DesignDive -- AI and Games is series on research and applications of Artificial Intelligence in video games. It is supported through and wouldn't be possible without…
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Uploads from AI and Games · AI and Games · 59 of 60

1 The AI of F.E.A.R. - Goal Oriented Action Planning | AI and Games #01
The AI of F.E.A.R. - Goal Oriented Action Planning | AI and Games #01
AI and Games
2 The AI of Batman: Arkham Asylum | AI and Games #02
The AI of Batman: Arkham Asylum | AI and Games #02
AI and Games
3 The Mario AI Competition (2009-2012) | AI and Games #03
The Mario AI Competition (2009-2012) | AI and Games #03
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4 Evolving Particle Weapons in Galactic Arms Race | AI and Games #04
Evolving Particle Weapons in Galactic Arms Race | AI and Games #04
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5 The Challenge of General Intelligence in Games | AI and Games #05
The Challenge of General Intelligence in Games | AI and Games #05
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6 Pac-Man AI Research and Competitions | AI and Games #06
Pac-Man AI Research and Competitions | AI and Games #06
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7 The Director AI of Left 4 Dead | AI and Games #07
The Director AI of Left 4 Dead | AI and Games #07
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8 The 2014 GVG-AI Competition | AI and Games #08
The 2014 GVG-AI Competition | AI and Games #08
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9 The Behaviour Tree AI of Halo 2 | AI and Games #09
The Behaviour Tree AI of Halo 2 | AI and Games #09
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10 Researching Super Mario Bros. Level Design | AI and Games #10
Researching Super Mario Bros. Level Design | AI and Games #10
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11 Player Performance Modelling in Battlefield 3 | AI and Games #11
Player Performance Modelling in Battlefield 3 | AI and Games #11
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12 Teaching Robots to Play | AI and Games #12
Teaching Robots to Play | AI and Games #12
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13 The Quest for AI Game Designers | AI and Games #13
The Quest for AI Game Designers | AI and Games #13
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14 HTN Planning in Transformers: Fall of Cybertron | AI and Games #14
HTN Planning in Transformers: Fall of Cybertron | AI and Games #14
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15 The AI of Alien: Isolation | AI and Games #15
The AI of Alien: Isolation | AI and Games #15
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16 Behind The Systemic AI of Far Cry | AI and Games #16
Behind The Systemic AI of Far Cry | AI and Games #16
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17 Status Performance Analysis in Team Fortress 2 | AI and Games #17
Status Performance Analysis in Team Fortress 2 | AI and Games #17
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18 Why Titanfall 2 Rewrote Respawn's Legacy | Design Dive
Why Titanfall 2 Rewrote Respawn's Legacy | Design Dive
AI and Games
19 Case-Based Reasoning - AI 101
Case-Based Reasoning - AI 101
AI and Games
20 Training the Shadow AI of Killer Instinct (2013) | AI and Games #18
Training the Shadow AI of Killer Instinct (2013) | AI and Games #18
AI and Games
21 Resurrection & Reverence: The Return of DOOM | Design Dive
Resurrection & Reverence: The Return of DOOM | Design Dive
AI and Games
22 The AI of BioShock Infinite's Elizabeth | AI and Games #19
The AI of BioShock Infinite's Elizabeth | AI and Games #19
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23 Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive
Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive
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24 Games By ANGELINA, the AI Game Designer | AI and Games #20
Games By ANGELINA, the AI Game Designer | AI and Games #20
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25 Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive
Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive
AI and Games
26 Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive
Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive
AI and Games
27 The AI of Shogun: Total War | AI and Games #21
The AI of Shogun: Total War | AI and Games #21
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28 The AI of Empire: Total War | AI and Games #22
The AI of Empire: Total War | AI and Games #22
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29 The Campaign AI of Total War: Rome II | AI and Games #23
The Campaign AI of Total War: Rome II | AI and Games #23
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30 AI 101: Monte Carlo Tree Search
AI 101: Monte Carlo Tree Search
AI and Games
31 The Diplomacy AI in Total War: Attila | AI and Games #24
The Diplomacy AI in Total War: Attila | AI and Games #24
AI and Games
32 The Siege Battle AI of Total War: Warhammer | AI and Games #25
The Siege Battle AI of Total War: Warhammer | AI and Games #25
AI and Games
33 A History of AI Research in StarCraft | AI and Games #26
A History of AI Research in StarCraft | AI and Games #26
AI and Games
34 Dota 2, MOBA's and the Future of AI Research | AI and Games #27
Dota 2, MOBA's and the Future of AI Research | AI and Games #27
AI and Games
35 Procedural Level Generation in Sure Footing | AI and Games #28
Procedural Level Generation in Sure Footing | AI and Games #28
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36 Behind the AI and Storytelling of Spec Ops: The Line | AI and Games #29
Behind the AI and Storytelling of Spec Ops: The Line | AI and Games #29
AI and Games
37 The AI of DOOM (2016) | AI and Games #30
The AI of DOOM (2016) | AI and Games #30
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38 Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games #31
Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games #31
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39 Building Companion AI in Far Cry Primal | AI and Games #32
Building Companion AI in Far Cry Primal | AI and Games #32
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40 How A Navigation Mesh Works in 3D Games | AI 101
How A Navigation Mesh Works in 3D Games | AI 101
AI and Games
41 How Halo 3 Builds Large-Scale AI Battles | AI and Games #33
How Halo 3 Builds Large-Scale AI Battles | AI and Games #33
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42 Disposable Heroes: Respecting Veterans in War Games | Design Dive
Disposable Heroes: Respecting Veterans in War Games | Design Dive
AI and Games
43 Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games #34
Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games #34
AI and Games
44 Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games #35
Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games #35
AI and Games
45 Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
AI and Games
46 Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games #36
Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games #36
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47 The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games #37
The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games #37
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48 The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games #38
The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games #38
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49 Augmented Reaction: Vanquish - 9 Years Later | Design Dive
Augmented Reaction: Vanquish - 9 Years Later | Design Dive
AI and Games
50 Building Mario Levels with Machine Learning | AI and Games #39
Building Mario Levels with Machine Learning | AI and Games #39
AI and Games
51 The AI of Half-Life: Finite State Machines | AI 101
The AI of Half-Life: Finite State Machines | AI 101
AI and Games
52 Building a Pirate's Paradise in Sea of Thieves | AI and Games #40
Building a Pirate's Paradise in Sea of Thieves | AI and Games #40
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53 The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41
The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41
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54 How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games #42
How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games #42
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55 How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games #43
How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games #43
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56 The Legacy of GoldenEye 007 | Design Dive
The Legacy of GoldenEye 007 | Design Dive
AI and Games
57 The Secrets of GoldenEye's AI Revealed | AI and Games #44
The Secrets of GoldenEye's AI Revealed | AI and Games #44
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58 Sandbox Assassin: The AI of Hitman (2016) | AI and Games #45
Sandbox Assassin: The AI of Hitman (2016) | AI and Games #45
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The Dangers of AI, Microtransactions & Lootboxes | Design Dive
The Dangers of AI, Microtransactions & Lootboxes | Design Dive
AI and Games
60 Minecraft Villages Built by AI - The Generative Design in Minecraft Competition | AI and Games #46
Minecraft Villages Built by AI - The Generative Design in Minecraft Competition | AI and Games #46
AI and Games
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