The Campaign AI of Total War: Rome II | AI and Games #23

AI and Games · Beginner ·⚡ Algorithms & Data Structures ·8y ago

Key Takeaways

This video teaches about the campaign AI of Total War: Rome II using AI agents

Original Description

AI and Games is a crowdfunded show and needs your support. You can help fund this series on Paypal, KoFi and Patreon (where you can get access to additional content). http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames http://www.patreon.com/ai_and_games You can follow AI and Games on Facebook and Twitter: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames Learn more about the making of this video on Patreon: https://www.patreon.com/posts/ai-of-total-war-16800992 -- In part three of the Total War series I take a look at one of the biggest innovations not just in the franchise, but in game AI development. The implementation of the Monte Carlo Tree Search algorithm in Total War: Rome II. -- Music in this episode (in order of appearance): "Brave Romans" from the Total War: Rome II soundtrack "Attack of the West" from the Total War: Shogun 2 soundtrack "Imperia" "Main Menu" "Praetorian" from the Total War: Rome II soundtrack
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Uploads from AI and Games · AI and Games · 17 of 60

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