Behind the AI and Storytelling of Spec Ops: The Line | AI and Games #29

AI and Games · Intermediate ·🧠 Large Language Models ·7y ago
AI and Games is a crowdfunded show and needs your support. You can help fund this series on Paypal, KoFi and Patreon (where you can get access to additional content). http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames http://www.patreon.com/ai_and_games You can follow AI and Games (and me) on Facebook and Twitter: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames http://www.twitter.com/GET_TUDA_CHOPPA A written version of this video is available on both AIandGames.com and Gamasutra: http://aiandgames.com/specops-theline/ http://www.gamasutra.com/blogs/TommyThompson/20180709/321286/Heart_of_Darkness__Behind_the_AI_and_Storytelling_of_Spec_Ops_The_Line.php -- Spec Ops: The Line is a cult classic shooter from 2012 that defies expectations of what we expect in the third-person cover shooters. Special thanks to Jörg Reisig (AI programmer on Spec Ops: The Line) who provided a lot of background information that was instrumental to the final video. Patrons can watch the full interview with Jörg over on Patreon http://www.patreon.com/posts/19898716 You can follow Jörg on Twitter at: https://twitter.com/_chorge In addition, be sure to follow Jörg as an indie developer as he works on his game 'The Fermi Paradox'. https://twitter.com/FermiGame -- Images used in this episode are taken from the following presentation: "Design-Driven AI in Spec Ops: The Line" Game AI Conference 2012 Presented by Daniel Kollman and Jorg Reisig. Text excerpt lifted from "Significant Zero" by Walt Williams http://www.simonandschuster.com/books/Significant-Zero/Walt-Williams/9781501129957 Music in this episode is all taken from the Spec Ops: The Line Soundtrack by Elia Cmíral. -- Some useful links for those seeking advice and guidance on post traumatic stress disorder and other mental health problems: UK & EU == Mind - a mental health charity http://www.mind.org.uk/ PTSD.org - a charity based in Scotland dealing specifically with post traumatic stress d
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Uploads from AI and Games · AI and Games · 23 of 60

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17 The Campaign AI of Total War: Rome II | AI and Games #23
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20 A History of AI Research in StarCraft | AI and Games #26
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21 Dota 2, MOBA's and the Future of AI Research | AI and Games #27
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Behind the AI and Storytelling of Spec Ops: The Line | AI and Games #29
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24 The AI of DOOM (2016) | AI and Games #30
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25 Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games #31
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26 How A Navigation Mesh Works in 3D Games | AI 101
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27 How Halo 3 Builds Large-Scale AI Battles | AI and Games #33
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28 Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games #34
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29 Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games #35
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30 Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
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31 Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games #36
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32 The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games #37
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33 The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games #38
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34 Augmented Reaction: Vanquish - 9 Years Later | Design Dive
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35 Building Mario Levels with Machine Learning | AI and Games #39
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36 The AI of Half-Life: Finite State Machines | AI 101
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37 Building a Pirate's Paradise in Sea of Thieves | AI and Games #40
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38 The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41
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39 How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games #42
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40 How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games #43
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41 The Legacy of GoldenEye 007 | Design Dive
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42 The Secrets of GoldenEye's AI Revealed | AI and Games #44
The Secrets of GoldenEye's AI Revealed | AI and Games #44
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43 Sandbox Assassin: The AI of Hitman (2016) | AI and Games #45
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46 The Secret Reward Systems of Dark Souls II | Design Dive
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51 Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive
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52 Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games
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53 Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games
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54 The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games
The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games
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55 DOOM 64 Revisited | Design Dive
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