How Resident Evil 4 Transformed Horror Games | Design Dive
Support AI and Games on Patreon:
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In part 2 of the Revisiting Evil series on Design Dive, we continue our analysis of the Resident Evil series. In this episode, we look at 2005's Resident Evil 4, and the seismic impact it had not just on the franchise, but the videogames industry as a whole. How the Resident Evil series evolved as a result and the concessions and revamps that powered an entire trilogy of survival terror.
If you've missed it, don't forget the first episode of Revisiting Evil:
https://www.youtube.com/watch?v=CBbNVBiHWV8
Plus check out the @Game Maker's Toolkit episode on RE4's dynamic difficulty mentioned in this video:
https://www.youtube.com/watch?v=zFv6KAdQ5SE
Chapters
[00:00] Intro
[01:29] From Horror to Terror
[02:54] Revamping Mechanics
[08:58] Introducing The Ganados
[12:21] Revisiting Evil
[16:14] Balancing Difficulty
[19:48] Resident Evil 5
[24:51] Resident Evil 6
[28:53] Horror Endures
[33:46] Closing
The following games appear in this episode, with details on where they were recorded from:
- Resident Evil Zero [Xbox One X]
- Resident Evil [Duckstation PSX Emulator]
- Resident Evil [Remake] [Xbox One X]
- Resident Evil 2 [Duckstation PSX Emulator]
- Resident Evil 3 [Duckstation PSX Emulator]
- Resident Evil: Code Veronica X [Xbox One X]
- Resident Evil 4 [PC with HD texture pack, Xbox One X]
- Resident Evil 4 VR [Oculus Quest 2]
- Resident Evil 5 [Xbox One X]
- Resident Evil 6 [Xbox One X]
- Resident Evil: Revelations [PC]
- Resident Evil: Revelations 2 [Xbox One X]
- Vanquish [PC]
- The Evil Within [Xbox One X]
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AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
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