3D Game Programming - Episode 26 - Custom Resolutions

The Cherno · Beginner ·🛠️ AI Tools & Apps ·14y ago

Key Takeaways

Implements custom resolutions using JTextFields in a 3D game programming project with Java 1.6

Original Description

Hit the like button! Let's get to 100 likes! :D Episode 25: http://www.youtube.com/watch?v=CtvkPBVb120 Welcome to a series of videos where we will create a 3D game (probably a first person shooter) from scratch, using just the included libraries in Java 1.6. If you have any questions or problems, leave a comment or send me a message, or tweet at me. In this tutorial: - How to use JTextFields and JLabels - How to Parse Integers from Strings - How to use custom resolutions Twitter: http://twitter.com/#!/thecherno Facebook: http://facebook.com/thecherno Livestream: http://www.twitch.tv/thecherno
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Playlist

Uploads from The Cherno · The Cherno · 31 of 60

1 3D Game Programming - Episode 1 - Window
3D Game Programming - Episode 1 - Window
The Cherno
2 3D Game Programming - Episode 2 - Game Loop
3D Game Programming - Episode 2 - Game Loop
The Cherno
3 3D Game Programming - Episode 3 - Arrays
3D Game Programming - Episode 3 - Arrays
The Cherno
4 3D Game Programming - Episode 4 - Drawing Pixels!
3D Game Programming - Episode 4 - Drawing Pixels!
The Cherno
5 3D Game Programming - Episode 4.5 - How Rendering Works
3D Game Programming - Episode 4.5 - How Rendering Works
The Cherno
6 3D Game Programming - Episode 5 - Playing with Pixels!
3D Game Programming - Episode 5 - Playing with Pixels!
The Cherno
7 3D Game Programming - Episode 6 - Performance Boosting
3D Game Programming - Episode 6 - Performance Boosting
The Cherno
8 3D Game Programming - Episode 7 - FPS Counter
3D Game Programming - Episode 7 - FPS Counter
The Cherno
9 3D Game Programming - Episode 8 - Alpha Support and More
3D Game Programming - Episode 8 - Alpha Support and More
The Cherno
10 3D Game Programming - Episode 9 - Beginning 3D
3D Game Programming - Episode 9 - Beginning 3D
The Cherno
11 3D Game Programming - Episode 10 - Floors and Animation
3D Game Programming - Episode 10 - Floors and Animation
The Cherno
12 3D Game Programming - Episode 11 - Rotation
3D Game Programming - Episode 11 - Rotation
The Cherno
13 3D Game Programming - Episode 12 - User Input
3D Game Programming - Episode 12 - User Input
The Cherno
14 3D Game Programming - Episode 13 - Render Distance Limiter!
3D Game Programming - Episode 13 - Render Distance Limiter!
The Cherno
15 3D Game Programming - Episode 14 - Basic Mouse Movement
3D Game Programming - Episode 14 - Basic Mouse Movement
The Cherno
16 3D Game Programming - Episode 15 - Textures + More!
3D Game Programming - Episode 15 - Textures + More!
The Cherno
17 3D Game Programming - Episode 16 - Walking, Crouching, Sprinting + More
3D Game Programming - Episode 16 - Walking, Crouching, Sprinting + More
The Cherno
18 3D Game Programming - Episode 16.5 - Exporting Runnable Jars
3D Game Programming - Episode 16.5 - Exporting Runnable Jars
The Cherno
19 3D Game Programming - Episode 17 - Small Adjustments + Birthday!
3D Game Programming - Episode 17 - Small Adjustments + Birthday!
The Cherno
20 3D Game Programming - Episode 17.5 - Creating an Applet
3D Game Programming - Episode 17.5 - Creating an Applet
The Cherno
21 3D Game Programming - Episode 18 - The Beginning of Walls
3D Game Programming - Episode 18 - The Beginning of Walls
The Cherno
22 3D Game Programming - Episode 18.1 - A Few More Things
3D Game Programming - Episode 18.1 - A Few More Things
The Cherno
23 Episode 18.5 - Creating an EXE File in Java
Episode 18.5 - Creating an EXE File in Java
The Cherno
24 3D Game Programming - Episode 19 - Rendering Walls
3D Game Programming - Episode 19 - Rendering Walls
The Cherno
25 3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes
3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes
The Cherno
26 3D Game Programming - Episode 21 - Texturing Walls, Fixing Clipping, and Fixing the Mouse
3D Game Programming - Episode 21 - Texturing Walls, Fixing Clipping, and Fixing the Mouse
The Cherno
27 3D Game Programming - Episode 22 - Random Level Generator + Properly Fixing Clipping
3D Game Programming - Episode 22 - Random Level Generator + Properly Fixing Clipping
The Cherno
28 3D Game Programming - Episode 23 - Graphical User Interface (GUI) Launcher
3D Game Programming - Episode 23 - Graphical User Interface (GUI) Launcher
The Cherno
29 3D Game Programming - Episode 24 - Making Our Launcher Work
3D Game Programming - Episode 24 - Making Our Launcher Work
The Cherno
30 3D Game Programming - Episode 25 - Writing and Reading Files
3D Game Programming - Episode 25 - Writing and Reading Files
The Cherno
3D Game Programming - Episode 26 - Custom Resolutions
3D Game Programming - Episode 26 - Custom Resolutions
The Cherno
32 3D Game Programming - Episode 27 - Decorating the Launcher
3D Game Programming - Episode 27 - Decorating the Launcher
The Cherno
33 3D Game Programming - Episode 28 - Continuing our Custom Launcher!
3D Game Programming - Episode 28 - Continuing our Custom Launcher!
The Cherno
34 3D Game Programming - Episode 29 - Launching The Game
3D Game Programming - Episode 29 - Launching The Game
The Cherno
35 3D Game Programming - Episode 30 - Colour Processing In-Depth
3D Game Programming - Episode 30 - Colour Processing In-Depth
The Cherno
36 3D Game Programming - Episode 31 - Sprites!
3D Game Programming - Episode 31 - Sprites!
The Cherno
37 3D Game Programming - Episode 32 - Sprite Mapping
3D Game Programming - Episode 32 - Sprite Mapping
The Cherno
38 3D Game Programming - Episode 33 - High Resolution Rendering
3D Game Programming - Episode 33 - High Resolution Rendering
The Cherno
39 3D Game Programming - Episode 34 - Entities
3D Game Programming - Episode 34 - Entities
The Cherno
40 Genesis - My Game for Ludum Dare 24
Genesis - My Game for Ludum Dare 24
The Cherno
41 Vlog + Ludum Dare Results
Vlog + Ludum Dare Results
The Cherno
42 Game Programming - Episode 1 - Resolution
Game Programming - Episode 1 - Resolution
The Cherno
43 Game Programming - Episode 2 - Threads
Game Programming - Episode 2 - Threads
The Cherno
44 Game Programming - Episode 3 - Game Loop
Game Programming - Episode 3 - Game Loop
The Cherno
45 Game Programming - Episode 4 - Window
Game Programming - Episode 4 - Window
The Cherno
46 Episode 5 - Buffer Strategy
Episode 5 - Buffer Strategy
The Cherno
47 Game Programming - Episode 6 - Graphics Initialized
Game Programming - Episode 6 - Graphics Initialized
The Cherno
48 Game Programming - Episode 7 - Buffered Image and Rasters
Game Programming - Episode 7 - Buffered Image and Rasters
The Cherno
49 Game Programming - Episode 8 - The Screen Class
Game Programming - Episode 8 - The Screen Class
The Cherno
50 Game Programming - Episode 9 - Rendering Pixels
Game Programming - Episode 9 - Rendering Pixels
The Cherno
51 Game Programming - Episode 10 - Clearing the Screen
Game Programming - Episode 10 - Clearing the Screen
The Cherno
52 Game Programming - Episode 11 - "Out of Bounds, Baby!"
Game Programming - Episode 11 - "Out of Bounds, Baby!"
The Cherno
53 Game Programming - Episode 12 - Negative Bounds
Game Programming - Episode 12 - Negative Bounds
The Cherno
54 Game Programming - Episode 13 - Timer
Game Programming - Episode 13 - Timer
The Cherno
55 Game Programming - Episode 14 - FPS Counter
Game Programming - Episode 14 - FPS Counter
The Cherno
56 Episode 15 - Tiles
Episode 15 - Tiles
The Cherno
57 Game Programming - Episode 16 - The Map
Game Programming - Episode 16 - The Map
The Cherno
58 The Walls 2 - Minecraft PvP Survival Map
The Walls 2 - Minecraft PvP Survival Map
The Cherno
59 Game Programming - Episode 17 - Key Input
Game Programming - Episode 17 - Key Input
The Cherno
60 Game Programming - Episode 18 - Controlling The Map
Game Programming - Episode 18 - Controlling The Map
The Cherno

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