3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes
Episode 19: http://www.youtube.com/watch?v=EVXcwNOzMzg
Welcome to a series of videos where we will create a 3D game (probably a first person shooter) from scratch, using just the included libraries in Java 1.6. If you have any questions or problems, leave a comment or send me a message, or tweet at me.
In this tutorial:
How to manage and prevent crashes
How to add the render distance limiter for the walls
How to prepare the walls to accept textures
How to keep the walls properly aligned with the floor while moving
Twitter: http://twitter.com/#!/thecherno
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3D Game Programming - Episode 1 - Window
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3D Game Programming - Episode 2 - Game Loop
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3D Game Programming - Episode 3 - Arrays
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3D Game Programming - Episode 4 - Drawing Pixels!
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3D Game Programming - Episode 4.5 - How Rendering Works
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3D Game Programming - Episode 5 - Playing with Pixels!
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3D Game Programming - Episode 6 - Performance Boosting
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3D Game Programming - Episode 7 - FPS Counter
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3D Game Programming - Episode 8 - Alpha Support and More
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3D Game Programming - Episode 9 - Beginning 3D
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3D Game Programming - Episode 10 - Floors and Animation
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3D Game Programming - Episode 11 - Rotation
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3D Game Programming - Episode 12 - User Input
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3D Game Programming - Episode 13 - Render Distance Limiter!
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3D Game Programming - Episode 14 - Basic Mouse Movement
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3D Game Programming - Episode 15 - Textures + More!
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3D Game Programming - Episode 16 - Walking, Crouching, Sprinting + More
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3D Game Programming - Episode 16.5 - Exporting Runnable Jars
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3D Game Programming - Episode 17 - Small Adjustments + Birthday!
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3D Game Programming - Episode 17.5 - Creating an Applet
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3D Game Programming - Episode 18 - The Beginning of Walls
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3D Game Programming - Episode 18.1 - A Few More Things
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Episode 18.5 - Creating an EXE File in Java
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3D Game Programming - Episode 19 - Rendering Walls
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3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes
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3D Game Programming - Episode 21 - Texturing Walls, Fixing Clipping, and Fixing the Mouse
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3D Game Programming - Episode 22 - Random Level Generator + Properly Fixing Clipping
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3D Game Programming - Episode 23 - Graphical User Interface (GUI) Launcher
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3D Game Programming - Episode 24 - Making Our Launcher Work
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Source Code!
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3D Game Programming - Episode 25 - Writing and Reading Files
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3D Game Programming - Episode 26 - Custom Resolutions
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3D Game Programming - Episode 27 - Decorating the Launcher
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3D Game Programming - Episode 28 - Continuing our Custom Launcher!
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3D Game Programming - Episode 29 - Launching The Game
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3D Game Programming - Episode 30 - Colour Processing In-Depth
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3D Game Programming - Episode 31 - Sprites!
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3D Game Programming - Episode 32 - Sprite Mapping
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3D Game Programming - Episode 33 - High Resolution Rendering
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Morning Coffee - Episode 1: Visibility in Java
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Morning Coffee - Episode 2: Variables
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3D Game Programming - Episode 34 - Entities
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Morning Coffee - Episode 3: More Variables
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Morning Coffee - Episode 4: Even More Variables
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Morning Coffee - Episode 5: Arrays [1]
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Morning Coffee - Episode 6: Arrays [2]
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Morning Coffee - Episode 7: Copying Arrays [1]
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Ludum Dare 24 - I'm In
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Genesis - My Game for Ludum Dare 24
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Vlog + Ludum Dare Results
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Episode 1 || The Cherno's Adventures in Minecraft
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Episode 2 || The Cherno's Adventures in Minecraft
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Episode 3 || The Cherno's Adventures in Minecraft
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Episode 4 || The Cherno's Adventures in Minecraft
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Episode 5 || The Cherno's Adventures in Minecraft
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Game Programming - Episode 1 - Resolution
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Game Programming - Episode 2 - Threads
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Game Programming - Episode 3 - Game Loop
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Cherno's Subreddit (/r/thecherno)
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Game Programming - Episode 4 - Window
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DeepCamp AI