VULKAN: From 2D to 3D // C++ 3D Multiplayer Game From Scratch // LIVE TUTORIAL
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Support ► https://patreon.com/thecherno
Discord ► https://discord.gg/thecherno
Instagram ► https://instagram.com/thecherno
Twitter ► https://twitter.com/thecherno
🔗 LINKS
Cubed ► https://github.com/TheCherno/Cubed
Walnut (dev branch) ► https://github.com/StudioCherno/Walnut/tree/dev
Vulkan docs ► https://docs.vulkan.org/
Vulkan triangle sample ► https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/api/hello_triangle
Re…
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Chapters (29)
Intro
1:26
Vulkan resources and documentation
6:34
How rendering with Vulkan works
14:34
Installing and using the Vulkan SDK
18:54
Setting up our triangle rendering
26:40
Creating a graphics pipeline
43:32
Loading shaders
50:44
Writing and compiling shaders
55:41
Command buffers
1:00:54
Rendering our triangle
1:13:29
Buffers
1:15:05
Memory types and staging buffers
1:17:54
Creating buffers
1:23:15
Creating a vertex and index buffer
1:30:36
Modifying our pipeline and shaders to use vertex buffers
1:35:10
Rendering with vertex buffers
1:36:14
A BUG!
1:38:45
Success
1:39:14
Rendering with index buffers
1:40:22
Rendering a square with an index buffer
1:42:42
Rendering a simple cube
1:50:30
How to debug graphics
1:54:14
Using push constants to get data into our shaders
1:59:44
Creating a “camera” with perspective projection
2:08:04
Cube position and rotation
2:09:04
Moving our cube with UI
2:10:51
Fixing our inside out cube
2:12:43
We need normals - homework
2:15:08
Rendering multiple cubes in our game and moving the camera
Playlist
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3D Game Programming - Episode 1 - Window
The Cherno
3D Game Programming - Episode 2 - Game Loop
The Cherno
3D Game Programming - Episode 3 - Arrays
The Cherno
3D Game Programming - Episode 4 - Drawing Pixels!
The Cherno
3D Game Programming - Episode 4.5 - How Rendering Works
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3D Game Programming - Episode 5 - Playing with Pixels!
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3D Game Programming - Episode 6 - Performance Boosting
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3D Game Programming - Episode 7 - FPS Counter
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3D Game Programming - Episode 8 - Alpha Support and More
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3D Game Programming - Episode 9 - Beginning 3D
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3D Game Programming - Episode 10 - Floors and Animation
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3D Game Programming - Episode 11 - Rotation
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3D Game Programming - Episode 12 - User Input
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3D Game Programming - Episode 13 - Render Distance Limiter!
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3D Game Programming - Episode 14 - Basic Mouse Movement
The Cherno
3D Game Programming - Episode 15 - Textures + More!
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3D Game Programming - Episode 16 - Walking, Crouching, Sprinting + More
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3D Game Programming - Episode 16.5 - Exporting Runnable Jars
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3D Game Programming - Episode 17 - Small Adjustments + Birthday!
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3D Game Programming - Episode 17.5 - Creating an Applet
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3D Game Programming - Episode 18 - The Beginning of Walls
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3D Game Programming - Episode 18.1 - A Few More Things
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Episode 18.5 - Creating an EXE File in Java
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3D Game Programming - Episode 19 - Rendering Walls
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3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes
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3D Game Programming - Episode 21 - Texturing Walls, Fixing Clipping, and Fixing the Mouse
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3D Game Programming - Episode 22 - Random Level Generator + Properly Fixing Clipping
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3D Game Programming - Episode 23 - Graphical User Interface (GUI) Launcher
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3D Game Programming - Episode 24 - Making Our Launcher Work
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Source Code!
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3D Game Programming - Episode 25 - Writing and Reading Files
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3D Game Programming - Episode 26 - Custom Resolutions
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3D Game Programming - Episode 27 - Decorating the Launcher
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3D Game Programming - Episode 28 - Continuing our Custom Launcher!
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3D Game Programming - Episode 29 - Launching The Game
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3D Game Programming - Episode 30 - Colour Processing In-Depth
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3D Game Programming - Episode 31 - Sprites!
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3D Game Programming - Episode 32 - Sprite Mapping
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3D Game Programming - Episode 33 - High Resolution Rendering
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Morning Coffee - Episode 1: Visibility in Java
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Morning Coffee - Episode 2: Variables
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3D Game Programming - Episode 34 - Entities
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Morning Coffee - Episode 3: More Variables
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Morning Coffee - Episode 4: Even More Variables
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Morning Coffee - Episode 5: Arrays [1]
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Morning Coffee - Episode 6: Arrays [2]
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Morning Coffee - Episode 7: Copying Arrays [1]
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Ludum Dare 24 - I'm In
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Genesis - My Game for Ludum Dare 24
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Vlog + Ludum Dare Results
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Episode 1 || The Cherno's Adventures in Minecraft
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Episode 2 || The Cherno's Adventures in Minecraft
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Episode 3 || The Cherno's Adventures in Minecraft
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Episode 4 || The Cherno's Adventures in Minecraft
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Episode 5 || The Cherno's Adventures in Minecraft
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Game Programming - Episode 1 - Resolution
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Game Programming - Episode 2 - Threads
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Game Programming - Episode 3 - Game Loop
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Cherno's Subreddit (/r/thecherno)
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Game Programming - Episode 4 - Window
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DeepCamp AI