Super Mario Bros. - Lecture 4 - CS50's Introduction to Game Development 2018
00:00:00 - Introduction
00:04:20 - Super Mario Bros. Demo
00:07:13 - Tilemaps
00:08:34 - tiles0
00:13:46 - tiles1
00:21:29 - character0
00:23:57 - character1
00:26:38 - character2
00:30:07 - character3
00:30:46 - Animation
00:38:48 - character4
00:45:12 - Procedural Level Generation
00:52:44 - level0
01:02:40 - level1
01:07:28 - level2
01:09:50 - Tile Collision
01:31:36 - Entities
01:37:45 - Game Objects
01:53:09 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood ga…
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Chapters (19)
Introduction
4:20
Super Mario Bros. Demo
7:13
Tilemaps
8:34
tiles0
13:46
tiles1
21:29
character0
23:57
character1
26:38
character2
30:07
character3
30:46
Animation
38:48
character4
45:12
Procedural Level Generation
52:44
level0
1:02:40
level1
1:07:28
level2
1:09:50
Tile Collision
1:31:36
Entities
1:37:45
Game Objects
1:53:09
In Conclusion
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Persistence
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