Super Mario Bros. - Lecture 4 - CS50's Introduction to Game Development 2018
00:00:00 - Introduction
00:04:20 - Super Mario Bros. Demo
00:07:13 - Tilemaps
00:08:34 - tiles0
00:13:46 - tiles1
00:21:29 - character0
00:23:57 - character1
00:26:38 - character2
00:30:07 - character3
00:30:46 - Animation
00:38:48 - character4
00:45:12 - Procedural Level Generation
00:52:44 - level0
01:02:40 - level1
01:07:28 - level2
01:09:50 - Tile Collision
01:31:36 - Entities
01:37:45 - Game Objects
01:53:09 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.
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Chapters (19)
Introduction
4:20
Super Mario Bros. Demo
7:13
Tilemaps
8:34
tiles0
13:46
tiles1
21:29
character0
23:57
character1
26:38
character2
30:07
character3
30:46
Animation
38:48
character4
45:12
Procedural Level Generation
52:44
level0
1:02:40
level1
1:07:28
level2
1:09:50
Tile Collision
1:31:36
Entities
1:37:45
Game Objects
1:53:09
In Conclusion
🎓
Tutor Explanation
DeepCamp AI