Portal - Lecture 10 - CS50's Introduction to Game Development 2018
00:00:00 - Introduction
00:08:10 - Portal Demo
00:16:31 - Portal Demo Unity View
00:18:38 - Holding a Weapon
00:24:04 - Raycasting
00:37:00 - RenderTexture
00:46:00 - Texture Masking
00:52:18 - Teleporting
01:01:07 - ProBuilder and ProGrids
01:25:23 - Shadergraph
01:29:08 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and han…
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Chapters (11)
Introduction
8:10
Portal Demo
16:31
Portal Demo Unity View
18:38
Holding a Weapon
24:04
Raycasting
37:00
RenderTexture
46:00
Texture Masking
52:18
Teleporting
1:01:07
ProBuilder and ProGrids
1:25:23
Shadergraph
1:29:08
In Conclusion
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Persistence
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