Portal - Lecture 10 - CS50's Introduction to Game Development 2018

CS50 · Intermediate ·💻 AI-Assisted Coding ·7y ago
00:00:00 - Introduction 00:08:10 - Portal Demo 00:16:31 - Portal Demo Unity View 00:18:38 - Holding a Weapon 00:24:04 - Raycasting 00:37:00 - RenderTexture 00:46:00 - Texture Masking 00:52:18 - Teleporting 01:01:07 - ProBuilder and ProGrids 01:25:23 - Shadergraph 01:29:08 - In Conclusion This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and han…
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Chapters (11)

Introduction
8:10 Portal Demo
16:31 Portal Demo Unity View
18:38 Holding a Weapon
24:04 Raycasting
37:00 RenderTexture
46:00 Texture Masking
52:18 Teleporting
1:01:07 ProBuilder and ProGrids
1:25:23 Shadergraph
1:29:08 In Conclusion

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