Pong - Lecture 0 - CS50's Introduction to Game Development 2018

CS50 · Beginner ·📰 AI News & Updates ·8y ago
00:00:00 - Introduction 00:04:10 - Lecture Topics 00:07:35 - What is Lua? 00:09:20 - LÖVE2D 00:10:08 - Game Loops 00:11:06 - 2D Coordinate System 00:11:47 - Lecture Scope 00:13:01 - The Day-0 Update 00:18:55 - The Low-Res Update 00:21:02 - Texture Filtering 00:25:10 - The Rectangle Update 00:30:42 - The Paddle Update 00:35:42 - The Ball Update 00:45:37 - The Class Update 00:55:51 - The FPS Update 00:59:35 - The Collision Update 00:59:51 - AABB Collision Detection 01:12:37 - The Score Update 01:14:40 - State Machine 01:21:18 - The Victory Update 01:27:57 - The Audio Update 01:26:44 - bfxr 01:33:54 - The Resize Update This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development. https://www.youtube.com/playlist?list=PLhQjrBD2T383Vx9-4vJYFsJbvZ_D17Qzh *** This is CS50, Harvard University's introduction to the intellectual enterprises of computer science and the art of programming. *** HOW TO SUBSCRIBE http://www.youtube.com/subscription_center?add_user=cs50tv HOW TO TAKE CS50 edX: https://cs50.edx.org/ Harvard Extension School: https://cs50.harvard.edu/extension Harvard Summer School: https://cs50.harvard.edu/summer OpenCourseWare: https://cs50.harvard.edu/x HOW TO JOIN CS50 COMMUNITIES Discord: https://discord.gg/T8QZqRx Ed: https://cs50.harvard.edu/x/ed Facebook Group: https://www.facebook.com/groups/cs50/ Faceboook Page: https://www.facebook.com/cs50/ GitHub: https://github.com/cs50 Gitter: https://git
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Chapters (23)

Introduction
4:10 Lecture Topics
7:35 What is Lua?
9:20 LÖVE2D
10:08 Game Loops
11:06 2D Coordinate System
11:47 Lecture Scope
13:01 The Day-0 Update
18:55 The Low-Res Update
21:02 Texture Filtering
25:10 The Rectangle Update
30:42 The Paddle Update
35:42 The Ball Update
45:37 The Class Update
55:51 The FPS Update
59:35 The Collision Update
59:51 AABB Collision Detection
1:12:37 The Score Update
1:14:40 State Machine
1:21:18 The Victory Update
1:27:57 The Audio Update
1:26:44 bfxr
1:33:54 The Resize Update
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