Pokémon - Lecture 7 - CS50's Introduction to Game Development 2018
Skills:
AI Pair Programming70%
00:00:00 - Introduction
00:04:59 - Pokémon Demo
00:11:33 - StateStack
00:20:32 - StartState
00:23:32 - FadeInState
00:29:22 - DialogueState
00:33:23 - PlayState
00:36:11 - Grid-Aligned Movement
00:42:25 - Dialogue Revisited
00:44:13 - Level
00:46:13 - Triggering Encounters
00:50:09 - GUIs
00:52:36 - 9-Patches
00:55:10 - GUI Widgets
01:01:46 - Panel
01:03:25 - Textbox
01:08:49 - Selection
01:12:16 - Menu
01:12:50 - Party and Pokemon
01:22:19 - BattleSprite
01:23:58 - Shaders
01:28:45 - BattleState
01:37:55 - BattleMenuState
01:43:06 - TakeTurnState
01:56:10 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.
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Chapters (25)
Introduction
4:59
Pokémon Demo
11:33
StateStack
20:32
StartState
23:32
FadeInState
29:22
DialogueState
33:23
PlayState
36:11
Grid-Aligned Movement
42:25
Dialogue Revisited
44:13
Level
46:13
Triggering Encounters
50:09
GUIs
52:36
9-Patches
55:10
GUI Widgets
1:01:46
Panel
1:03:25
Textbox
1:08:49
Selection
1:12:16
Menu
1:12:50
Party and Pokemon
1:22:19
BattleSprite
1:23:58
Shaders
1:28:45
BattleState
1:37:55
BattleMenuState
1:43:06
TakeTurnState
1:56:10
In Conclusion
🎓
Tutor Explanation
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