MOST COMMON Programming Mistakes
Skills:
Algorithm Basics70%
Key Takeaways
Discusses common programming mistakes and provides tips on how to avoid them, covering topics such as memory management and error handling
Original Description
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Patreon ► https://patreon.com/thecherno
Instagram ► https://instagram.com/thecherno
Twitter ► https://twitter.com/thecherno
Discord ► https://discord.gg/thecherno
Code Review series playlist ► https://www.youtube.com/playlist?list=PLlrATfBNZ98f6Z1cDNeMLL3eXaRk1WCxK
🔗 Referenced Code Review videos (in order of appearance)
LEARNING C++ with Java/C#/Python Experience // Code Review ► https://youtu.be/gkEHofFbYyU
RAY TRACING! // Code Review ► https://youtu.be/sb1FtMYAcYQ?si=Za3GCbhaT59jVZeT
RETRO VOXEL ENGINE! // Code Review ► https://youtu.be/7A3YmJH4iyk
Is C BETTER than C++ for beginners? // Code Review ► https://youtu.be/DOAPUPDX1Kk
Why Didn't He Get the Job? Let's Find Out! // Code Review ► https://youtu.be/9omMalqPiZM
CHESS! // Code Review ► https://youtu.be/WKs685H6uOQ
TERMINAL GAME ENGINE! // Code Review ► https://youtu.be/B6pM9KcIFE4
2D Physics Engine! // Code Review ► https://youtu.be/o1qs-KqJlzI
All about MEMORY // Code Review ► https://youtu.be/eNSkYAzC_ew
Don't Make This Mistake! // Code Review ► https://youtu.be/r7LeSyW54aQ
Is this the WORST CODE I've EVER SEEN? // Code Review ► https://youtu.be/EJK4jWq0kS0
TETRIS CLONE! // Code Review ► https://youtu.be/U1xIVNZKFh4
REAL WORLD Weather and Air Traffic! // Code Review ► https://youtu.be/TAV1ya7TIIo
Game Engine Architecture 101 // Code Review ► https://youtu.be/Tz3rnKVOGv8
The MOST IMPORTANT Considerations in Programming! // Code Review ► https://youtu.be/fqqrdP-_Wm0
UNIVERSITY ASSIGNMENT! // Code Review ► https://youtu.be/5aZCJ_Soq4w
Pong Clone in C++ // Code Review ► https://youtu.be/jhH4z-f-B9o
📚 CHAPTERS
00:00 - Intro
00:20 - 1. The Build
05:47 - 2. Memory
12:29 - 3. Architecture
17:43 - 4. Performance
28:42 - 5. Code Style
Hazel ► https://hazelengine.com
🕹️ Play our latest game FREE (made in Hazel!) ► https://studiocherno.itch.io/dichotomy
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3D Game Programming - Episode 1 - Window
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3D Game Programming - Episode 2 - Game Loop
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3D Game Programming - Episode 3 - Arrays
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3D Game Programming - Episode 4 - Drawing Pixels!
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3D Game Programming - Episode 4.5 - How Rendering Works
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3D Game Programming - Episode 5 - Playing with Pixels!
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3D Game Programming - Episode 6 - Performance Boosting
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3D Game Programming - Episode 7 - FPS Counter
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3D Game Programming - Episode 8 - Alpha Support and More
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3D Game Programming - Episode 9 - Beginning 3D
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3D Game Programming - Episode 10 - Floors and Animation
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3D Game Programming - Episode 11 - Rotation
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3D Game Programming - Episode 12 - User Input
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3D Game Programming - Episode 13 - Render Distance Limiter!
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3D Game Programming - Episode 14 - Basic Mouse Movement
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3D Game Programming - Episode 15 - Textures + More!
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3D Game Programming - Episode 16 - Walking, Crouching, Sprinting + More
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3D Game Programming - Episode 16.5 - Exporting Runnable Jars
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3D Game Programming - Episode 17 - Small Adjustments + Birthday!
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3D Game Programming - Episode 17.5 - Creating an Applet
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3D Game Programming - Episode 18 - The Beginning of Walls
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3D Game Programming - Episode 18.1 - A Few More Things
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Episode 18.5 - Creating an EXE File in Java
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3D Game Programming - Episode 19 - Rendering Walls
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3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes
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3D Game Programming - Episode 21 - Texturing Walls, Fixing Clipping, and Fixing the Mouse
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3D Game Programming - Episode 22 - Random Level Generator + Properly Fixing Clipping
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3D Game Programming - Episode 23 - Graphical User Interface (GUI) Launcher
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3D Game Programming - Episode 24 - Making Our Launcher Work
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3D Game Programming - Episode 25 - Writing and Reading Files
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3D Game Programming - Episode 26 - Custom Resolutions
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3D Game Programming - Episode 27 - Decorating the Launcher
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3D Game Programming - Episode 28 - Continuing our Custom Launcher!
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3D Game Programming - Episode 29 - Launching The Game
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3D Game Programming - Episode 30 - Colour Processing In-Depth
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3D Game Programming - Episode 31 - Sprites!
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3D Game Programming - Episode 32 - Sprite Mapping
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3D Game Programming - Episode 33 - High Resolution Rendering
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3D Game Programming - Episode 34 - Entities
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Genesis - My Game for Ludum Dare 24
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Vlog + Ludum Dare Results
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Game Programming - Episode 1 - Resolution
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Game Programming - Episode 2 - Threads
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Game Programming - Episode 3 - Game Loop
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Game Programming - Episode 4 - Window
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Episode 5 - Buffer Strategy
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Game Programming - Episode 6 - Graphics Initialized
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Game Programming - Episode 7 - Buffered Image and Rasters
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Game Programming - Episode 8 - The Screen Class
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Game Programming - Episode 9 - Rendering Pixels
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Game Programming - Episode 10 - Clearing the Screen
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Game Programming - Episode 11 - "Out of Bounds, Baby!"
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Game Programming - Episode 12 - Negative Bounds
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Game Programming - Episode 13 - Timer
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Game Programming - Episode 14 - FPS Counter
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Episode 15 - Tiles
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Game Programming - Episode 16 - The Map
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The Walls 2 - Minecraft PvP Survival Map
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Game Programming - Episode 17 - Key Input
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Game Programming - Episode 18 - Controlling The Map
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More on: Algorithm Basics
View skill →Related Reads
Chapters (6)
Intro
0:20
1. The Build
5:47
2. Memory
12:29
3. Architecture
17:43
4. Performance
28:42
5. Code Style
🎓
Tutor Explanation
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