Match 3 - Lecture 3 - CS50's Introduction to Game Development 2018
00:00:00 - Introduction
00:03:29 - Match-3 Demo
00:06:16 - timer0
00:09:40 - timer1
00:12:05 - timer2
00:16:50 - tween0
00:21:59 - tween1
00:30:52 - Knife Library
00:32:08 - tween2
00:43:04 - chain0
00:49:57 - chain1
00:55:35 - swap0
01:06:51 - swap1
01:18:02 - swap2
01:19:51 - Calculating Matches
01:30:25 - Removing Matches
01:40:39 - Replacing Tiles
01:46:46 - Palettes
01:49:56 - Palette Swapping
01:50:46 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as…
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Chapters (20)
Introduction
3:29
Match-3 Demo
6:16
timer0
9:40
timer1
12:05
timer2
16:50
tween0
21:59
tween1
30:52
Knife Library
32:08
tween2
43:04
chain0
49:57
chain1
55:35
swap0
1:06:51
swap1
1:18:02
swap2
1:19:51
Calculating Matches
1:30:25
Removing Matches
1:40:39
Replacing Tiles
1:46:46
Palettes
1:49:56
Palette Swapping
1:50:46
In Conclusion
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Persistence
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CS50 Live, Episode 008
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CS50 Live Outtakes
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Robotics
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Camera Stabilization
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Week 0
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Week 1
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Week 2
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Section 2
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Section 3
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Section 5
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Section 4
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Week 4
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Week 3
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server
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server, continued
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CS50 2014 - Week 7, continued
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CS50 2014 - Week 8
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Section 7
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Section 6
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CS50 2014 - Week 8, continued
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Week 8
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Week 7
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Week 9
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