Legend of Zelda - Lecture 5 - CS50's Introduction to Game Development 2018
00:00:00 - Introduction
00:06:04 - Legend of Zelda Demo
00:08:24 - Zelda Sprites
00:15:48 - Top-Down Perspective
00:17:52 - Dungeon Generation
00:24:08 - World Classes
00:32:18 - Infinite Dungeon Algorithm
00:38:30 - Room
00:44:48 - Entities and Game Objects as Data
00:56:03 - Stenciling
01:03:29 - Hitboxes and Hurtboxes
01:12:23 - Events
01:15:26 - Knife Event Library
01:23:57 - Screen Scrolling
01:24:06 - Stenciling Revisited
01:28:18 - Game Design with Data
01:32:16 - NES Homebrew and Programming
01:39:02 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focu…
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Chapters (18)
Introduction
6:04
Legend of Zelda Demo
8:24
Zelda Sprites
15:48
Top-Down Perspective
17:52
Dungeon Generation
24:08
World Classes
32:18
Infinite Dungeon Algorithm
38:30
Room
44:48
Entities and Game Objects as Data
56:03
Stenciling
1:03:29
Hitboxes and Hurtboxes
1:12:23
Events
1:15:26
Knife Event Library
1:23:57
Screen Scrolling
1:24:06
Stenciling Revisited
1:28:18
Game Design with Data
1:32:16
NES Homebrew and Programming
1:39:02
In Conclusion
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Persistence
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server
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