LEARNING C++ with Java/C#/Python Experience // Code Review
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Chapters (13)
Today's Project
7:38
How to use Git Submodules
10:30
Compiler-specific Errors
14:15
Running the game
16:48
General program architecture
17:50
Binary deserialization
25:45
Debugging memory leaks
29:10
Caching resources better
32:47
Passing objects by value/reference into functions
39:50
Fixing game freezing during mouse move
43:05
Additional notes
45:05
Deleters and SDL lifetimes
46:28
Conclusion
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3D Game Programming - Episode 1 - Window
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3D Game Programming - Episode 2 - Game Loop
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3D Game Programming - Episode 3 - Arrays
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3D Game Programming - Episode 4 - Drawing Pixels!
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3D Game Programming - Episode 4.5 - How Rendering Works
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3D Game Programming - Episode 5 - Playing with Pixels!
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3D Game Programming - Episode 6 - Performance Boosting
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3D Game Programming - Episode 7 - FPS Counter
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3D Game Programming - Episode 8 - Alpha Support and More
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3D Game Programming - Episode 9 - Beginning 3D
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3D Game Programming - Episode 10 - Floors and Animation
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3D Game Programming - Episode 11 - Rotation
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3D Game Programming - Episode 12 - User Input
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3D Game Programming - Episode 13 - Render Distance Limiter!
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3D Game Programming - Episode 14 - Basic Mouse Movement
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3D Game Programming - Episode 15 - Textures + More!
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3D Game Programming - Episode 16 - Walking, Crouching, Sprinting + More
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3D Game Programming - Episode 16.5 - Exporting Runnable Jars
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3D Game Programming - Episode 17 - Small Adjustments + Birthday!
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3D Game Programming - Episode 17.5 - Creating an Applet
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3D Game Programming - Episode 18 - The Beginning of Walls
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3D Game Programming - Episode 18.1 - A Few More Things
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Episode 18.5 - Creating an EXE File in Java
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3D Game Programming - Episode 19 - Rendering Walls
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3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes
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3D Game Programming - Episode 21 - Texturing Walls, Fixing Clipping, and Fixing the Mouse
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3D Game Programming - Episode 22 - Random Level Generator + Properly Fixing Clipping
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3D Game Programming - Episode 23 - Graphical User Interface (GUI) Launcher
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3D Game Programming - Episode 24 - Making Our Launcher Work
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Source Code!
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3D Game Programming - Episode 25 - Writing and Reading Files
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3D Game Programming - Episode 26 - Custom Resolutions
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3D Game Programming - Episode 27 - Decorating the Launcher
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3D Game Programming - Episode 28 - Continuing our Custom Launcher!
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3D Game Programming - Episode 29 - Launching The Game
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3D Game Programming - Episode 30 - Colour Processing In-Depth
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3D Game Programming - Episode 31 - Sprites!
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3D Game Programming - Episode 32 - Sprite Mapping
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3D Game Programming - Episode 33 - High Resolution Rendering
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Morning Coffee - Episode 1: Visibility in Java
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Morning Coffee - Episode 2: Variables
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3D Game Programming - Episode 34 - Entities
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Morning Coffee - Episode 3: More Variables
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Morning Coffee - Episode 4: Even More Variables
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Morning Coffee - Episode 5: Arrays [1]
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Morning Coffee - Episode 6: Arrays [2]
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Morning Coffee - Episode 7: Copying Arrays [1]
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Ludum Dare 24 - I'm In
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Genesis - My Game for Ludum Dare 24
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Vlog + Ludum Dare Results
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Episode 1 || The Cherno's Adventures in Minecraft
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Episode 2 || The Cherno's Adventures in Minecraft
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Episode 3 || The Cherno's Adventures in Minecraft
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Episode 4 || The Cherno's Adventures in Minecraft
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Episode 5 || The Cherno's Adventures in Minecraft
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Game Programming - Episode 1 - Resolution
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Game Programming - Episode 2 - Threads
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Game Programming - Episode 3 - Game Loop
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Cherno's Subreddit (/r/thecherno)
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Game Programming - Episode 4 - Window
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DeepCamp AI