How Inworld's 'Origins' Demo Actually Works
In a recent video, I looked at 'Origins': a detective game that uses AI technology built by Inworld (@inworldai) that allows players to interact with non-player characters directly using speech or text, and holding fully immersive conversations with them.
In this video, we find out how it all actually works. I sit down with Kylan Gibbs, the CPO of Inworld, to discuss not just the inner workings of Origins, but the original inspiration that saw it come to light, the response they've received from the gaming community, and what else we can come to expect from them in the future.
You can try it out yourself by downloading Origins for free on Steam:
https://bit.ly/AIandGames-Origins
And if you're a developer yourself, sign up for a free trial of Inworld's tools, and start building your own conversational AI characters
https://bit.ly/AIandGames-2
[00:00] Intro
[01:07] Releasing Origins to the Public
[04:25] So How Does Origins Work?
[09:00] Building Character Motivations
[10:55] Player Profiling
[13:00] AI to AI Conversation
[14:47] Character Templates
[17:09] Safety Mechanisms
[22:00] Future Plans
[24:01] Try Inworld Yourself!
[25:01] Credits
Special thanks to Inworld for sponsoring this episode. I was compensated for my time spent producing this video.
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games.
Follow 'AI and Games' for educational videos and essays:
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My second channel 'AI and Games Plus' is dedicated to bonus content, deep-dive analysis, revisiting old topics and more:
http://www.youtube.com/@AIandGamesPlus
Listen to my podcast 'Branching Factor', as I discuss game development and research with my co-hosts and guests:
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