Helicopter Game 3D - Lecture 8 - CS50's Introduction to Game Development 2018
00:00:00 - Introduction
00:07:36 - Unity
00:12:11 - C#
00:17:24 - Blender
00:19:09 - GameObjects
00:29:32 - Components
00:38:28 - Composition vs. Inheritance
00:40:29 - MonoBehaviours
00:56:46 - Colliders and Triggers
01:14:49 - Prefabs and Spawning
01:45:14 - Texture Scrolling
01:49:26 - Audio
01:54:08 - Asset Store
01:55:30 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video…
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Chapters (14)
Introduction
7:36
Unity
12:11
C#
17:24
Blender
19:09
GameObjects
29:32
Components
38:28
Composition vs. Inheritance
40:29
MonoBehaviours
56:46
Colliders and Triggers
1:14:49
Prefabs and Spawning
1:45:14
Texture Scrolling
1:49:26
Audio
1:54:08
Asset Store
1:55:30
In Conclusion
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Persistence
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Week 0
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Week 1
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Week 2
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Supersection 1, Less Comfortable
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Section 2
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Section 3
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Section 5
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Section 4
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CS50 2014 - Week 7
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Week 4
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Week 3
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server
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server, continued
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CS50 2014 - Week 7, continued
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CS50 2014 - Week 8
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Section 7
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Section 6
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CS50 2014 - Week 8, continued
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Week 8
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Week 7
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Week 9
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DeepCamp AI