Flappy Bird - Lecture 1 - CS50's Introduction to Game Development 2018
00:00:00 - Introduction
00:04:04 - The Day-0 Update
00:12:49 - The Parallax Update
00:26:53 - Games Are Illusions
00:31:05 - The Bird Update
00:36:51 - The Gravity Update
00:41:51 - The Anti-Gravity Update
00:52:52 - The Infinite Pipe Update
01:13:12 - The PipePair Update
01:34:43 - The Collision Update
01:43:27 - The State Machine Update
01:57:17 - The Countdown Update
01:59:52 - The Audio Update
02:02:42 - The Mouse Update
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.
https://www.youtube.com/playlist?list=PLhQjrBD2T383Vx9-4vJYFsJbvZ_D17Qzh
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This is CS50, Harvard University's introduction to the intellectual enterprises of computer science and the art of programming.
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Chapters (14)
Introduction
4:04
The Day-0 Update
12:49
The Parallax Update
26:53
Games Are Illusions
31:05
The Bird Update
36:51
The Gravity Update
41:51
The Anti-Gravity Update
52:52
The Infinite Pipe Update
1:13:12
The PipePair Update
1:34:43
The Collision Update
1:43:27
The State Machine Update
1:57:17
The Countdown Update
1:59:52
The Audio Update
2:02:42
The Mouse Update
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