Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games #35
In part 2 of my analysis of Tom Clancy's The Division, I look at how the AI systems I discussed in part 1 actually run online and what a players version of the game needs to do to synchronise with it. Plus I look at how enemy AI is balanced throughout the game world and how AI players were used to test missions in The Division during development.
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