Angry Birds - Lecture 6 - CS50's Introduction to Game Development 2018

CS50 · Beginner ·📰 AI News & Updates ·8y ago
00:00:00 - Introduction 00:02:28 - Lecture Demo 00:05:45 - Sprites 00:08:38 - The World 00:11:32 - Bodies 00:13:13 - Fixtures 00:16:18 - Body Types 00:17:46 - static 00:23:11 - dynamic 00:23:42 - ground 00:28:07 - kinematic 00:35:07 - ballpit 00:38:14 - Mouse Input 00:42:08 - StartState 00:43:51 - Alien 00:50:43 - Obstacle 00:55:43 - Collision Callbacks 00:59:28 - Level 01:13:32 - AlienLaunchMarker 01:29:25 - In Conclusion This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development. https://www.youtube.com/playlist?list=PLhQjrBD2T383Vx9-4vJYFsJbvZ_D17Qzh *** This is CS50, Harvard University's introduction to the intellectual enterprises of computer science and the art of programming. *** HOW TO SUBSCRIBE http://www.youtube.com/subscription_center?add_user=cs50tv HOW TO TAKE CS50 edX: https://cs50.edx.org/ Harvard Extension School: https://cs50.harvard.edu/extension Harvard Summer School: https://cs50.harvard.edu/summer OpenCourseWare: https://cs50.harvard.edu/x HOW TO JOIN CS50 COMMUNITIES Discord: https://discord.gg/T8QZqRx Ed: https://cs50.harvard.edu/x/ed Facebook Group: https://www.facebook.com/groups/cs50/ Faceboook Page: https://www.facebook.com/cs50/ GitHub: https://github.com/cs50 Gitter: https://gitter.im/cs50/x Instagram: https://instagram.com/cs50 LinkedIn Group: https://www.linkedin.com/groups/7437240/ LinkedIn Page: https://www.linkedin.com/school/cs50/ Quora: https://www.quora.com/topic/
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Chapters (20)

Introduction
2:28 Lecture Demo
5:45 Sprites
8:38 The World
11:32 Bodies
13:13 Fixtures
16:18 Body Types
17:46 static
23:11 dynamic
23:42 ground
28:07 kinematic
35:07 ballpit
38:14 Mouse Input
42:08 StartState
43:51 Alien
50:43 Obstacle
55:43 Collision Callbacks
59:28 Level
1:13:32 AlienLaunchMarker
1:29:25 In Conclusion
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