Angry Birds - Lecture 6 - CS50's Introduction to Game Development 2018
00:00:00 - Introduction
00:02:28 - Lecture Demo
00:05:45 - Sprites
00:08:38 - The World
00:11:32 - Bodies
00:13:13 - Fixtures
00:16:18 - Body Types
00:17:46 - static
00:23:11 - dynamic
00:23:42 - ground
00:28:07 - kinematic
00:35:07 - ballpit
00:38:14 - Mouse Input
00:42:08 - StartState
00:43:51 - Alien
00:50:43 - Obstacle
00:55:43 - Collision Callbacks
00:59:28 - Level
01:13:32 - AlienLaunchMarker
01:29:25 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.
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Chapters (20)
Introduction
2:28
Lecture Demo
5:45
Sprites
8:38
The World
11:32
Bodies
13:13
Fixtures
16:18
Body Types
17:46
static
23:11
dynamic
23:42
ground
28:07
kinematic
35:07
ballpit
38:14
Mouse Input
42:08
StartState
43:51
Alien
50:43
Obstacle
55:43
Collision Callbacks
59:28
Level
1:13:32
AlienLaunchMarker
1:29:25
In Conclusion
🎓
Tutor Explanation
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