Angry Birds - Lecture 6 - CS50's Introduction to Game Development 2018
00:00:00 - Introduction
00:02:28 - Lecture Demo
00:05:45 - Sprites
00:08:38 - The World
00:11:32 - Bodies
00:13:13 - Fixtures
00:16:18 - Body Types
00:17:46 - static
00:23:11 - dynamic
00:23:42 - ground
00:28:07 - kinematic
00:35:07 - ballpit
00:38:14 - Mouse Input
00:42:08 - StartState
00:43:51 - Alien
00:50:43 - Obstacle
00:55:43 - Collision Callbacks
00:59:28 - Level
01:13:32 - AlienLaunchMarker
01:29:25 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as…
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Chapters (20)
Introduction
2:28
Lecture Demo
5:45
Sprites
8:38
The World
11:32
Bodies
13:13
Fixtures
16:18
Body Types
17:46
static
23:11
dynamic
23:42
ground
28:07
kinematic
35:07
ballpit
38:14
Mouse Input
42:08
StartState
43:51
Alien
50:43
Obstacle
55:43
Collision Callbacks
59:28
Level
1:13:32
AlienLaunchMarker
1:29:25
In Conclusion
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