📰 Dev.to · SomeB1oody
Articles from Dev.to · SomeB1oody · 38 articles · Updated every 3 hours · View all reads
All
⚡ AI Lessons (10333)
ArXiv cs.AIDev.to · FORUM WEBDev.to AIForbes InnovationOpenAI NewsHugging Face Blog
![[Rust] 8.6. HashMap Pt.2 - Updating HashMaps](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnbqwowo52jv55kmuxv56.png)
Dev.to · SomeB1oody
1d ago
[Rust] 8.6. HashMap Pt.2 - Updating HashMaps
8.6.0. Chapter Overview Chapter 8 is mainly about common collections in Rust. Rust...
![[Rust Guide] 8.5. HashMap Pt.1 - Defining, Creating, Merging, and Accessing HashMaps](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fidscl14xpebh4men83bc.png)
Dev.to · SomeB1oody
1d ago
[Rust Guide] 8.5. HashMap Pt.1 - Defining, Creating, Merging, and Accessing HashMaps
8.5.0. Chapter Overview Chapter 8 is mainly about common collections in Rust. Rust...
![[Rust Guide] 8.4. String Type Pt.2 - Bytes, Scalar Values, Grapheme Clusters, and String Operations](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5jlymec8q305xog4h6l5.png)
Dev.to · SomeB1oody
1d ago
[Rust Guide] 8.4. String Type Pt.2 - Bytes, Scalar Values, Grapheme Clusters, and String Operations
8.4.0. Chapter Overview Chapter 8 is mainly about common collections in Rust. Rust...
![[Rust Guide] 8.3. String Type Pt.1 - String Creation, Updating, and Concatenation](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0tf44cxq1uur8nd6cg5u.png)
Dev.to · SomeB1oody
1d ago
[Rust Guide] 8.3. String Type Pt.1 - String Creation, Updating, and Concatenation
8.3.0. Chapter Overview Chapter 8 is mainly about common collections in Rust. Rust...
![[Rust Guide] 8.2. Vector and Enum Applications](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftc4bvty1v03ggbb4v627.png)
Dev.to · SomeB1oody
1d ago
[Rust Guide] 8.2. Vector and Enum Applications
8.2.0. Chapter Overview Chapter 8 is mainly about common collections in Rust. Rust...
![[Rust Guide] 8.1. Vector](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs0ud843vpmxb5kr1mg6n.png)
Dev.to · SomeB1oody
1d ago
[Rust Guide] 8.1. Vector
8.1.0. Chapter Overview Chapter 8 is mainly about common collections in Rust. Rust...
![[Rust Guide] 7.6. Splitting Modules Into Separate Files](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9mns342ijfxj1y925ud0.png)
Dev.to · SomeB1oody
2d ago
[Rust Guide] 7.6. Splitting Modules Into Separate Files
If you find this helpful, please like, bookmark, and follow. To keep learning along, follow this...
![[Rust Guide] 7.5. Keyword Use Pt. 2 - Re-exports](https://media2.dev.to/dynamic/image/width=1200,height=627,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcoyypje47fj4dqw33es5.png)
Dev.to · SomeB1oody
2d ago
[Rust Guide] 7.5. Keyword Use Pt. 2 - Re-exports
If you find this helpful, please like, bookmark, and follow. To keep learning along, follow this...
![[Rust Gudie] 7.4. Keyword Use Pt. 1 - Using Use and the As Keyword](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpyhhr6akf4b30tx3fkdd.png)
Dev.to · SomeB1oody
2d ago
[Rust Gudie] 7.4. Keyword Use Pt. 1 - Using Use and the As Keyword
If you find this helpful, please like, bookmark, and follow. To keep learning along, follow this...
![[Rust Guide] 7.3. Path Pt. 2 - Accessing Parent Modules and Pub on Structs and Enums](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0nlqdiy9ziky4rk0dvio.png)
Dev.to · SomeB1oody
2d ago
[Rust Guide] 7.3. Path Pt. 2 - Accessing Parent Modules and Pub on Structs and Enums
If you find this helpful, please like, bookmark, and follow. To keep learning along, follow this...
![[Rust Guide] 7.2. Path Pt. 1 - Relative Paths, Absolute Paths, and the Pub Keyword](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftx0qzwpvqqtzjvar85kn.png)
Dev.to · SomeB1oody
2d ago
[Rust Guide] 7.2. Path Pt. 1 - Relative Paths, Absolute Paths, and the Pub Keyword
If you find this helpful, please like, bookmark, and follow. To keep learning along, follow this...
![[Rust Guide] 7.1. Package, Crate, and Module Definitions](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw1t9aqzpi3breg2fi9wf.png)
Dev.to · SomeB1oody
2d ago
[Rust Guide] 7.1. Package, Crate, and Module Definitions
If you find this helpful, please like, bookmark, and follow. To keep learning along, follow this...
![[Rust Guide] 6.4. Simple Control Flow - If Let](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F48d3w3h6mdsd6hhz2uqj.png)
Dev.to · SomeB1oody
3d ago
[Rust Guide] 6.4. Simple Control Flow - If Let
6.4.1. What Is if let? The if let syntax allows if and let to be combined into a less...
![[Rust Guide] 6.3. The Match Control Flow Operator](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fa8vb03zm4y17l3l3yf4h.png)
Dev.to · SomeB1oody
3d ago
[Rust Guide] 6.3. The Match Control Flow Operator
6.3.1. What Is match? match allows a value to be compared against a series of patterns and...
![[Rust Guide] 6.2. The Option Enum](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs01c0iu87b00e91hcdvu.png)
Dev.to · SomeB1oody
3d ago
[Rust Guide] 6.2. The Option Enum
6.2.1. What Is the Option Enum? It is defined in the standard library and included in the...
![[Rust Guide] 6.1. Enums](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fanm4yorbv9tz4v605xys.png)
Dev.to · SomeB1oody
3d ago
[Rust Guide] 6.1. Enums
6.1.1. What Is an Enum? Enums allow us to define a type by listing all possible values....
![[Rust Guide] 5.3. Methods on Structs](https://media2.dev.to/dynamic/image/width=1200,height=627,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fa2cv3o8jw4a3iukv3ca5.png)
Dev.to · SomeB1oody
4d ago
[Rust Guide] 5.3. Methods on Structs
5.3.1. What Is a Method? Methods are similar to functions. They are also declared with the...
![[Rust Guide] 5.2. Struct Usage Example - Printing Debug Information](https://media2.dev.to/dynamic/image/width=1200,height=627,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjiwsjb473bjftvvvu5ue.png)
Dev.to · SomeB1oody
4d ago
[Rust Guide] 5.2. Struct Usage Example - Printing Debug Information
5.2.1. Example Requirements Create a function that calculates the area of a rectangle. The...
![[Rust Guide] 5.1. Defining and Instantiating Structs](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F09u0sf7alr2y6x2qfxvs.png)
Dev.to · SomeB1oody
4d ago
[Rust Guide] 5.1. Defining and Instantiating Structs
If you find this helpful, please like, bookmark, and follow. To keep learning along, follow this...
![[Rust Guide] 4.5. Slice](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqf1ebs82ma0d488sm0i3.png)
Dev.to · SomeB1oody
5d ago
[Rust Guide] 4.5. Slice
4.5.0 Before We Begin This is the last article in Chapter 4, so let’s also take the...
![[Rust Guide] 4.4. Reference and Borrowing](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fllrzs2phtphj0med13ct.png)
Dev.to · SomeB1oody
5d ago
[Rust Guide] 4.4. Reference and Borrowing
4.4.0 Before the Main Text This section is actually similar to how C++'s move semantics...
![[Rust Guide] 4.3. Ownership and Functions](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F42l77td1mwsf561xyy20.png)
Dev.to · SomeB1oody
5d ago
[Rust Guide] 4.3. Ownership and Functions
4.3.0 Before the Main Text After learning Rust’s general programming concepts, you reach...
![[Rust Guide] 4.2. Ownership Rules, Memory, and Allocation](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2czkjkdm279kg8aia6w7.png)
Dev.to · SomeB1oody
5d ago
[Rust Guide] 4.2. Ownership Rules, Memory, and Allocation
4.2.0 Before We Begin After learning Rust’s general programming concepts, you’ve arrived...
![[Rust Guide] 4.1. Ownership - Stack Memory vs. Heap Memory](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F32eee2geln98c3ez8y4y.png)
Dev.to · SomeB1oody
5d ago
[Rust Guide] 4.1. Ownership - Stack Memory vs. Heap Memory
4.1.0 Before We Begin After learning Rust’s general programming concepts, you’ve arrived...
DeepCamp AI