Pygame Platformer Part 19: Wrapping Up
Key Takeaways
Pygame platformer tutorial conclusion and discussion of future projects, including suggestions for an asteroid style space shooter, top-down dungeon adventure, and side-scrolling platformer, with links to resources such as Installing Python and Pygame
Full Transcript
welcome back to game development with pagan in this video we'll be wrapping up our doodle jump style platformer and talking about what's next all right I think we've reached the point where we're ready to wrap up our jumpy game here and call this a completed tutorial we have a lot of features you can see here I changed the background color based on the suggestion of Sebastian MDC on YouTube he said he would like to see this blue it's very bright blue honestly Sebastian I think I like the light blue a little better but obviously you're free to set it to whatever you want so we found out a lot of stuff this game we have a lot of features in it obviously there's a lot more you could think of and I'm sure all of you out there watching have lots of ideas and this is where I turn it over to you to see what else you can add and turn this into if you if you do continue on with this game and add things to it please let me know go post it in the youtube comments or or message me and and let me know what you made I'd love to see it moving forward I want to continue this series and start on a new project and I'd love to hear your comments and the comments section below if you have any suggestions things you'd like to see or you've been wondering how to make please post them there and we'll have a little discussion about it and maybe in a week or so I will start the next tutorial series some suggestions that people have already made are an asteroid style space shooter a top-down kind of dungeon adventure exploration game which could be a lot of fun using you know a tile based grid a side-scrolling platformer sort of a more full-featured platformer than the one we made here where you have collisions of from all directions moving platforms side-scrolling window with a parallax background all that kind of stuff as always thank you so much for watching if you haven't subscribed yet please hit the button there so you'll get notified when I post a new video and also helps me know how many people are interested in this series continuing thanks for watching and I'll see you in the next video
Original Description
It's time to wrap up and call our Jumpy platformer tutorial complete!
If you like these videos please consider supporting me on Patreon: https://www.patreon.com/kidscancode
Other helpful links:
* Installing Python: http://kidscancode.org/python-install.html
* Installing Pygame: http://kidscancode.org/blog/2015/09/pygame_install/
* Setting up Atom: https://www.youtube.com/watch?v=uve1tjVIQ6c&ab_channel=KidsCanCode
Playlist
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Learning to Code with Python: Lesson 1.1 - What is Programming?
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Learning to Code with Python: Lesson 1.2 - Drawing with Turtles
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Learning to Code with Python: Lesson 1.3 - Variables
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Learning to Code with Python: Lesson 1.4 - Loops (and more turtles!)
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Learning to Code with Python: Lesson 1.5 - Saving and Running Programs
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Learning to Code with Python: Lesson 1.6 - Functions
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Learning to Code with Python: Lesson 1.7 - Input and Conditional Statements
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Learning to Code with Python: Lesson 1.8 - Number Guessing Game
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KidsCanCode - Patreon Intro Video
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Learning to Code with Python: Lesson 1.9 - Rock Paper Scissors Game
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Learning to Code with Python: Lesson 1.10 - Secret Codes
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Learning to Code with Python: Lesson 2.1 Creating Computer Graphics
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Learning to Code with Python: Lesson 2.2 Simple Animation
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Learning to Code with Python: Lesson 2.3: Animating More Objects
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Learning to Code with Python: Lesson 2.4: More Fun with Animation
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Extra: Setting up the Atom Editor for Python
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Game Development 1-1: Getting Started with Pygame
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Game Development 1-2: Working with Sprites
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Game Development 1-3: More About Sprites
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Pygame Shmup Part 1: Player Sprite and Controls
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Pygame Shmup Part 2: Enemy Sprites
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Pygame Shmup Part 3: Collisions (and Bullets!)
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Pygame Shmup Part 4: Adding Graphics
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Pygame Shmup Part 5: Improved Collisions
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Pygame Shmup Part 6: Sprite Animation
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Pygame Shmup Part 7: Score (and Drawing Text)
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Pygame Shmup Part 8: Sound and Music
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Pygame Shmup Part 9: Shields
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Pygame Shmup Part 10: Explosions
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Pygame Shmup Part 11: Player Lives
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Pygame Shmup Part 12: Powerups
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Pygame Shmup Part 13: Powerups (part 2)
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Pygame Shmup Part 14: Game Over Screen
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Pygame Platformer Part 1: Setting Up
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Pygame Platformer Part 2: Player Movement
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Pygame Platformer Part 3: Gravity and Platforms
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Pygame Platformer Part 4: Jumping
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Pygame Platformer Part 5: Scrolling the Window
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Pygame Platformer Part 6: Game Over
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Pygame Platformer Part 7: Splash & End Screens
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Pygame Platformer Part 8: Saving High Score
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Pygame Platformer Part 9: Using Spritesheets
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Pygame Platformer Part 10: Character Animation (part 1)
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Pygame Platformer Part 11: Character Animation (part 2)
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Pygame Platformer Part 12: Platform Graphics
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Pygame Platformer Part 13: Improved Jumping
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Pygame Platformer Part 14: Sound and Music
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Pygame Platformer Part 15: Powerups
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Pygame Platformer Part 16: Enemies
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Pygame Platformer Part 17: Using Collision Masks
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Pygame Platformer Part 18: Scrolling Background
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Pygame Platformer Part 19: Wrapping Up
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Gamedev In-depth Topics: 4-way vs. 8-way Movement
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Gamedev In-depth Topics: Time-based vs. Frame-based Movement
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Gamedev In-depth Topics: Non-integer Movement
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Tile-based game Part 1: Setting up
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Tile-based game Part 2: Collisions and Tilemap
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Tile-based game Part 3: Smooth Movement
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Tile-based game Part 4: Scrolling Map / Camera
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Tile-based game Part 5: Player Graphics
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