Texture Sampling #1: Points & Borders

javidx9 · Intermediate ·📰 AI News & Updates ·3y ago

About this lesson

Texture Sampling is fundamental to all grahics these days, but I thought I'd have a bit of an exploration of what exactly goes on trying to emulate what we have come to expect of GPUs. In this video, I establish a little framework, and then create a texture sampling class to demonstrate various methods. Demo: https://community.onelonecoder.com/members/javidx9/TextureSampling/Part1/ Source: Released at end of series Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twitch.tv/javidx9 GitHub: https://www.github.com/onelonecoder Homepage: https://www.onelonecoder.com

Original Description

Texture Sampling is fundamental to all grahics these days, but I thought I'd have a bit of an exploration of what exactly goes on trying to emulate what we have come to expect of GPUs. In this video, I establish a little framework, and then create a texture sampling class to demonstrate various methods. Demo: https://community.onelonecoder.com/members/javidx9/TextureSampling/Part1/ Source: Released at end of series Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twitch.tv/javidx9 GitHub: https://www.github.com/onelonecoder Homepage: https://www.onelonecoder.com
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