Revit Tutorial for Beginners - Building Information Modeling [3D Design Course]
Skills:
AI Systems Design85%
Key Takeaways
This video tutorial covers the basics of Autodesk Revit for building information modeling and 3D design, including creating and editing geometry, annotating and dimensioning, and collaborating with others. The tutorial demonstrates various tools and functions in Revit, such as creating grids, walls, and floors, and using the offset tool and grid lines to plan out a building layout.
Full Transcript
autodesk revit is a building information modeling software for architects engineers and designers in this university course you will learn how to use revit for 3d modeling and design so this one is going to be focused on giving you the basis for working in revit so i'm going to probably record three videos three tutorial videos just showing from start to finish how to produce a very very simple very very basic project in revit so the course itself has a website of course and as long students you already have seen the course those of you who are not fluent students can also kind of jump in jump into the website by just writing down this this address here and in the course we have a lot of information here but that's not not not that important what's important is um where is it oh my god i will need to re-format this uh what's important is what kind of a client you're going to choose your your fictional client for for the project and also uh this supplementary material right so we will not be starting from scratch we will be using a 3d model that i've made um to get you guys started to just have some sort of a environment ready for us to model in so there are these two links here site 3d model and sat format and site 3d model in rhino 5 format the reason i use rhino5 is because i just make sure that everyone can follow along you know with the older version of rhino so i have already kind of made it and downloaded it and so on once you do that and you open it up you will see [Music] this 3d model right here so the task of the course is going to be um to 3d model out some sort of a building in between these two so it's you know it's it's kind of a challenge it's it's quite a narrow one and these are called narrow buildings for a reason right um right so we will let's just take a closer look at it in arctic view there's nothing fancy i believe i just extracted some dwg file from uh lund city um and just modeled out a few few buildings from that dwg file so we are now looking in rhino but this course is about revit so let's stop looking at it in rhino and rather let's look at it in revit so in revit once you open up revit you will be presented with this window here um and basically it's asking you to create a new file right to start working so we will do exactly that i will click on new models new and here it's going to ask me what kind of template do i want to use and it asks you whether or not you would like to use imperial units or metric units so i will be using metric of course in sweden we do use metric system um and if you don't see it here you can always click on browse and then expand the top bar here go back to uh templates so 1 1 4 up or so to say and here you will see english or we just ah let's go for english default metric we can use that one so it's it's either one you matter i'll use default metric that that seems fine i'll just hit open yep sure hit ok and it's going to load up a new file for us once that's done i will immediately save it just so that auto saving kicks in and if it crashes or anything like that i don't lose a lot of information so i'll go to file save as oh can i just save i'll save yeah i can just save well here i'll just save it to my desktop because i don't have a folder for it ada15 tutorials sure hit save that's it so so you're done with that right so let's start with me showing you the user interface or either kind of quickly going through the user interface so here in in the right and the top we have a few mostly used shortcut buttons such as open file save file plot undo redo check dimension and so on right so those are kind of handy but i don't tend to use them that often if i need to save something i'll just click on this file tab and just choose to save here i don't know why but that's just how i do it and here right below those shortcut buttons you have your tabs your tabs where all of the tools in revit are located so i already showed you the file tab well it's not really a tab but the file button here for opening a new file or creating a new file opening up a file existing one saving all all of that good stuff um so that's not interesting but what's interesting is these tool tabs here we have architecture we will be using quite a bit of it of the tools in architecture tab of course uh this is like the main one structure tab uh we will almost not be wait let me see no we will not be using anything from the structure tab even though it's it's super for for engineering purposes but since this is just uh like a proposal level entry-level project that we're doing we don't really need needed then we have steel precast and systems tabs all of these are engineering related we don't care about them insert tab basically lets you import or insert stuff that's not native to revit such as dwg files and and whatnot images we will be using a little bit of it annotate tab um actually quite useful i'm not sure if we will be using it though maybe text we will see but annotate is basically dimensions text tags symbols all of that good stuff is in the annotate tab analyze we will not be using that messing inside um [Music] in this case uh for this particular course i'm not sure if we are going to be using it but in aada 20 in the next course i believe we will so you'll need to wait for that collaborate basically it helps you if you're working in a team uh tools here help you collaborate with other people working on the same project quite a strong tool uh but given the situation of of code and not not being able all of us not being able to be in the school uh we will be skipping skipping this tab right here view tab quite um yeah we will be using it quite quite a bit um basically just is used to make sections to extract 3d views elevations and also changing the the graphics of the drawings themselves i will be revisiting it quite a bit manage add-ins and modify um these three tabs we will not be using that much well modify tab you will notice when we will be [Music] double clicking on or changing some sort of geometry modify tab will automatically open up with additional uh tools uh that that can be used for that precise geometry for instance if you create a floor slab and you want to edit the boundary of the of the floor slab uh then you um i believe double click it or click on edit i don't remember i'm not a revit user by the way um but it will open up the modify tab where you will have additional tools available for you to modify the boundary of the floor you'll see that in action in just a second okay so that's all about the tabs then here on the left hand side you have the the properties so these are the properties of every piece of geometry that there is if that you have selected right if you don't have anything selected that means the the properties will show you uh the settings for the view itself and in this case we are in level one so we're looking at the top of for for level one that's that's our view and it's basically the properties or the settings for that particular view uh once we have some geometry in here i will talk about the properties a little bit more uh then we have our project browser which is basically all of our views all of our floor plans and so on are going to be located here so right now since we loaded up the default template uh it already has a few a few views set up for us and actually it has too many so we don't need that many views right now and what i'm going to do is i will probably get rid of yeah let's get rid of them so for instance ceiling plants we don't really need any ceiling plants whatsoever so i'll just single click to select level one and hit delete single click to select just make sure that you are deleting ceiling plants not the floor plans right i select level two delete don't need those as for elevations we will be creating our own elevations so we don't really need that as well so i'll delete the east north south west elevations as well all right so now we we only see level one level two and site actually level two i'll get rid of that as well okay so now we only have level one and site uh two two plants i want to import my geometry into the model right sorry my geometry by my geometry i mean the surrounding environment into this revit model to actually have something to work work with to do that i will go to uh insert i'll choose to import cad right import cad which is going to basically ask me where's the model and what kind of format should i use so as you can see here it does accept rhino files which is great we we can use the the rhino file aeda15 site that's fine or if that gives you an error sometimes it does just to be safe uh there's also an option to import sat file acis sat file um so that sat file is also located let me just add right here site 3d model in set format so if rhino gives you problems importing rhino gives you problems just import the sat file uh i'll import the set file i guess so i'll select that select the set file that i have downloaded um blah blah blah import as category so that's an important one basically in revit every piece of geometry belongs to a geometry category right so revit needs to to know what kind of geometry is it is it a column is it a ceiling is it a door you know what what is it so here uh our site model is neither one of those things right so we will be importing it is it as a generic model so i'll hit on open generic model is basically yeah just anything geometry that doesn't have a type and it seems like it's import it has been imported good enough seems like it's fine okay so we have our geometry here that's great and we have these doodads right here which we don't really need so these are leftovers from where we had the elevations elevation views these were markers for elevation views i think i'll just delete them delete delete so i'm just selecting them uh just click delete click delete if you don't have them that's even better okay so we have our top view of our generic model that's cool and all but we kind of want to uh also see it in 3d right no just to understand uh how well did it import so to do that we can go to view and we can create view tab and we can create 3d view that's it that's all we needed to do um so now on to how do we navigate in the viewport in the 3d viewport in revit so you do it by holding down the shift key and clicking the scroll wheel clicking and dragging the scroll wheel you can rotate if you just click and drag the scroll wheel you pan scroll wheel right now there's not a lot of things going on here nothing too fancy um but that's fine all right so we have our 3d model here and let's start creating some or rather preparing to create some um some geometries so what i like doing is oh by the way sorry every view that you open will be shown here in these tabs so you can easily switch between them or you can just double click on the on the name of the view here level one uh so in revit you always work not always but most of the time you work in plan views like um what would be a good example like in sims like in that video game sims um you kind of work in plan view and the 3d view is just represent it it becomes like a representation of that so all of the drawing and drawing of walls and whatnot is done in plan view so in level one okay so let's start off by actually giving it a few axes that's at least what i like to do in this case it doesn't really make a lot of sense but i still like to do it just to keep it clean so i'll go to architecture tab and i'll choose grid here grid bam and as you can see immediately once i chose the grid option it gives me it it takes me to modify tab where it basically asks us how would you like to place the grid where would you like to place the grid axis so i will do that by just clicking on these endpoints and the snapping is kind of kind of nice in revit so i'll click on one of the corners of the surrounding buildings and i'll drag out the grid line here that's our first grid line and i'll do the same thing for the second one from here to here and align them perfect so that's our grid axis one and grid axis two um i could do grid axis three and four maybe we should so grid axis three um i wonder should it should we do it here or should we do it here let's do it here so that's our grid axis three oh come on there we go and that's going to be our grid access form bam done once you've done that you just hit escape [Music] that's all that's all right so now i will just clean them up a little bit so i'll click on this uh arrow key here or i believe i can just hit escape once more um and then it will automatically go to my arrow key or arrow tool i'll select let's say grid access three and i'll add this this markup three i will add it to the other side as well right here three so let me do that again you select grid access three and there's a tick mark box on the other side right which you tick and then it's basically it understands that oh okay i need to show uh the grid axis okay that's good for grid access for we do the same thing we find that tick box here sometimes it's hard to see it of course it starts auto saving let's wait there we go red x is four then there same thing for axis one and same thing for axis 2. let me drag them out a little bit so that it's nice and tidy there we go up there we go i might need to squish the scooch grid axis three and four closer uh to the to the building but that's gonna be done later for now this is good enough um so in architecture you don't really have a grid axis going in both directions being marked in numbers so if in one direction grid axes are marked in numbers one two three four five and the other one they're going to be marked in letters a b c d blah blah blah so here for grid access three where it says name let me do that again maybe it's a little bit too fast i'll select grid axis 3 and i'll say that no this is not 3 this is a so i select it once i selected the properties changes and here where it says name i will just change this to a hit apply very good same thing for a grid access 4. instead of 4 i change this to b there we go okay so now we are all set we are all set to start uh start making our building right so before um i wonder which which yeah let's start with walls right i think we should start with walls um so to to add a wall there is this wall tool the of course it's under architecture tab wall if i expand it i can see that there are a few options here but for now we don't care about those options we just care about the regular wall tool right so i will not be expanding that that tool i'll click on the wall tool and before i start just going to town drawing it i will choose instead of having basic wall generic 200 millimeters i will choose a thicker one actually the one that that we should be using is like 400 500 millimeters but we don't have it in in this drop down list so i will probably just just say yeah screw it let's do 300 millimeters who cares right but usually you when working in an office you do have a library that office itself has a library of walls that that office uses right um and and then you can just choose from from that library here it's just generic stuff so yeah sure we will just use generic stuff so 300 millimeters it is um i believe in in sweden it's it's right now the regulation is around you can't get away with walls that are thinner than around 500 millimeters due to heat insulation being so so thick but i might be wrong about that at least at least in the baltic region it's it's 500 millimeters but 300 is fine here um okay so we have our wall type then we have our location line and also it's it's kind of the mostly used settings are kind of here in the in the top row uh where it basically asks for what kind of height the wall should have um what's the location of the line so let me explain how how that works so to determine height of the wall let's do unconnected right so it's it's height and it's unconnected right and the the unconnected height from level one upwards here is set to be eight hundred eight thousand millimeters so eight meters right um and so that's fine that's fine for us right now because i'm just showing you how it works um but the nice thing about it is that you can have it connected to the second floor right so if you change the height of the second floor the height of the wall will change as well i will show that in just a second uh for now let's have it unconnected eight 000 location of the line center line so if it's center line and i start drawing a wall you can see that it draws as if that that line through which i draw the wall is right in the middle of the wall so i don't really need that i don't really want that um i want the wall to go inwards here right so instead of a center line i will say finish face exterior right and then i'll start start drawing the wall as if it's not as if but i will start drawing the wall clockwise so that the exterior is is is on the outside like that like that so i'm just kind of snapping it that's it right we have we have our wall if i check it in 3d i kind of look at it that's our wall that we just drew and it's exactly eight meters high right let me jump back to level one you just uh see a few more uh a few more settings that that can be changed so let me delete that all together um grab the wall tool again um and and continue on with with the with the settings so here we have a chain chain is basically once you finished drawing one segment of the wall it will ask you to continue drawing the other segment and then the other and then the other right so it chains segments of the wall like a polyline it basically works like a polyline rather than a line tool offset is basically let's say 250 ml offset from where we draw and that's the bad offset let's say offset minus 250 to the other side so you can see it draws the wall with an offset of 250 millimeters from our reference line so that's uh sometimes handy uh this time it's not so let me yeah okay so offset um resets itself to zero if you escape out of the tool radius um have no idea what the radius is we can actually check yeah it's a little bit laggy ah okay so radius is basically a fillet of the wall so we don't really care about the radius at least for for for my example i will not be using any fillet corners and joint status allow or disallow it's basically when you make a corner of two walls do you want them to merge into one uh one geometry or not geometry but would should all of the layers inside of the walls kind of merge together nicely so i always have it set to be allowed all right let's actually do do something let's draw something because this is getting boring so i'll go to the website and here i will just quickly read that um we have three clients to choose from right annabelle which is an arts curator uh brian which is a car enthusiast or clementine which is a musician and i think i will go for animal in in for this particular tutorial just because i don't a or annabelle um and b for brian huh so annabelle is an arts curator and is looking to expand her gallery she wants the ground floor of her house to be open to public and should work as a small art gallery exhibition area she will live above this gallery so all other floors need to be private okay her stylistic preference is minimalist which with occasional strong color accents she has she has a cat no family so that will help us determine the the the living room or bedroom area and and so on okay uh first floor public second floor private uh gallery in the first floor um all other floors are living spaces easy let's jump back to revit and let's let's plan this out so you have a street here right and you have people walking along and you have you want this area to be the arts gallery right so i will say i will say the arts gallery itself is going to be or rather the entrance is going to be pushed in a little bit from the street so that there can be like a small gathering before an arts exhibition opening or something like that people like to go outside and smoke and have a chat and not stay indoors that much so you do need a little bit of space in the front right you don't want them to just be standing here on the street so i will be insetting this uh this building a little bit inwards uh to do that i need one more grid line because i like to keep things tidy so i will choose my grid tool here and instead of drawing the grid line i will do one one fancy not fancy but one additional like thing with it which is instead of here instead of drawing a line a grid line from point to point oh by the way sorry forgot when you hover your mouse over a tool it will show you what that tool does very handy um i will choose this tool right here pick lines the clients will help me determine from where do i from which line do i create a new grid line right and then i will say that actually i will my plan is to pick line b this this grid line here right come on okay it doesn't let me but that's fine it at least it lets me pick the the street uh straight line that's fine as well so i will be using this line here and i will be offsetting it inwards by i don't know 1.5 meters something like that i think 1.5 should should do the trick yeah let's do 1.5 ish uh meters so i am picking the line with this tool and here when where it says offset i will choose 1500 for the offset right and then i just pick this line and already without clicking it already shows me where it's going to place the line if i want to place it on the other side by the way i can i can just type in minus 1500 and it's going to place it on the other side okay so click that's it create a third um [Music] why is there's uh no no no no no no sorry about that for some reason there there was um grid line d as well i don't want that again grid quick line 1 500 um [Music] come on down okay there we go so now i just created one gridline that there was a i explained it to too much and i made too many gridlines um right so we have that oh right that's why that's because i keep clicking on it without actually looking that i'm still creating gridlines so this is how you can create gridlines quite fast with that offset offset tool but we don't need that so i will just be deleting all of these and i'll be just looking at gridline e which i'll pull back i'll pull back this one here create a tick mark uh not put the tick mark down red line e that's actually not e that is the new b grid line i wonder if it's going to let me do that no it doesn't i first need to change the grid line b here to c and this one is going to be gridline there we go we're good okay so that's going to be the inset of my um of my floor not my floor but off of my first floor walls let's actually let's create the walls right so bam walls uh finish face exterior great chain great let's just do it bam bam bam bam bam and yes i know it's right now unconnected but we are fine with that okay so we have done that right and if i take a look at it in 3d view bam there we go [Music] we have our our walls uh here shown and they are exactly eight meters high which is way too much but that's that's okay we'll fix that by the way if you don't like this wireframe view it's not wireframe line uh hidden line view if you don't like this hidden line view you can always go here to the oh wait there we go you can always go here to the bottom of the window and click on visual style hidden line here and choose shaded for instance and then you'll see the shaded view i just prefer to keep it clean at the start so i just use the hidden line view okay we have that done so now i want to actually create um actually connect sorry not create but actually connect these walls to level two right so that if i need to for some reason change the height of level two i can layer down the line so i will do that by first of all i need to create level two because here i only have level one right the ground floor level uh so i need to create level two and the way you do it is by actually um describing it or marking it out in the elevation view or in a section view so to do that first of all we need to create a section view or an elevation view and this is where actually creating views before the design starts start uh actually makes sense right um so let's do that um i will go to view here view and i'll choose to create an elevation view actually i'll make two of them one for the back side of the building and one for the front side right so elevation click that's in the view tab elevation click and it's basically asks me would i like to attach it to a grid and not not really i don't really care about attaching it to the grid i'll just do something like this right place it like that and it immediately looks at the [Music] at the facade that i've made and i'll do the same thing for the side here maybe a little bit further down there we go so we have two elevations here one and two and i can actually rename them as well sorry i first want to move move this bad boy away so these are basically the points from which we start looking at elevations or rather elevation markers um i will select my table sorry my table is falling apart okay so i will select one of them and i'll just take a look at what what can be what can be done with it so there are two ways of how you can select it first one is let me zoom in first first way to select it is if you select the circle right if you select the circle there's not much that you can that you can change here right you can kind of add a type and and choose a different and you even choose yeah you can kind of choose a different style for for this markup but other than that nothing else um well you can add more elevations from that point but we don't care about it uh yes please delete it okay um but what we do care about is this little arrow here this black arrow once we select the arrow then we have a lot of things that are going on first of which if we zoom out we can see this box here uh partially dashed line box partially blue line box that's uh that has appeared so this box right here basically tells us how wide the elevation is going to be right that view that we are going to generate how wide is it going to be so i'm going to take that and i'm going to push it to be quite narrow up until here and quite narrow up until here right because that's all we need we just need it to be there and so so that's the width and these two arrows here are the depth so if i click and drag on those i can say that i actually want to see it in my elevation view i want to see the background building if it's going to show up but i do want to see it right so i am kind of describing how far we are going to see that's one i'll do the same thing for the other one i'll change the width like that and the length like that should be good enough you can change the length uh any way you want as long as you know you show the stuff that you want to show um i will just rename them because i think that's that's kind of important so let me just see which one is which actually uh yeah it will from time to time it will ask you to save the project sure i will just click on save and here i just double clicked on elevation 2a and i'll just drag it out so sorry i i'm doing it automatically sorry um when you have uh double clicked on either elevation one a or elevation two a doesn't matter once you double clicked on them uh for the first time they will generate the view right so once the view has been generated it's going to kind of load up faster um and let's say elevation one a you can see this border that's clipping out or clipping away our view so i will select that border and i will drag on these these dots here i i'm able to drag it so that i can see more of this border or within this border like that and the width i will not be messing around too much with the width that's fine and maybe we can get away with something like this so this narrow thing right here is going to be our building and if i look at it in 3d view i can see that um okay i can see that we do see a balcony here and in 3d view i can see balcony is there that means that elevation 1a is actually our street elevation and elevation two a is going to be our uh garden elevation i don't know backside elevation so i will just extend come on higher it's a little bit laggy but that's fine that's that's not a big deal there we go so elevation 2a is our back elevation so i will actually rename them because i think that's important you can right click on elevation 1a or you can just single click on its name and choose to rename it to street elevation come on elevation and then elevation 2a is going to be back elevation there we go that's it so we have that done and now back to [Music] back to what we we had before uh we we need to specify our uh levels right in in the elevations actually now uh let's let's create a section or rather two sections first and then we will do the levels so back to level one here we do have two elevations already prepared now let's create two sections so section markup or rather section is generated through the view tab as well it's under section here if i click on it it basically just asks me to give it uh a line right draw a line uh through which we will cut uh so i will draw just draw a line right through the middle of the building like so and can i click on that yes i can okay so right in the middle of that line you can see the zigzag here if i click on it then i can then i'm able to kind of drag away that section line away from the building i don't want it to be present inside of the building because i'm going to be designing uh like walls in it and i don't want the section line to get in the way okay so that's our section it kind of works in the similar way as our elevations you have you know how wide it is and also how deep it is right so here i'll just specify the depth like so yeah i think that's that's good so that's our section a a right and i can i can rename it and so on we will do that i think a little bit later uh i'll just call it section one for now i'll keep it as section one if we take a look at it it's nothing too fancy you know it's just a bunch of a bunch of lines nothing nothing more nothing fancy at all just move it up here we go perfect okay um so so that is done that's our section one and let's do section two across section so bam bam and i will be repositioning the sections uh later of course uh so that they show more uh and that that i'm not cutting at awkward places but for now just having everything here i think is great so so that you don't forget okay so we have that section two is also generated let me just make it nicer [Music] bam right now it's not it's not gonna look nice but that's fine we will make it look nice layer down the line okay almost there we will be finishing up by creating floor floors so level one is here and as i mentioned before you can add more levels as long as you're in either elevation or a section view so in elevation view i will just go to [Music] wait where is it architecture oh yeah sorry it's under architecture in the architecture tab it's level right so it's not under view tab it's under architecture tab level as a level to the model okay so the way i'm going to work with this is i will be rebuilding right now i've been using the gener generic levels i will just rebuild all of the levels from scratch which is going to be easy uh quite quite fast so level here and i will just say my first level right doesn't it snap oh there we go it does snap so there's like two lines here i need to make sure that i'm snapping to the correct one why are there two lines here let me see three oh okay so the two lines are there because my plate here my ground plate has a thickness of course so that's why in let's say street elevation or that doesn't matter back elevation uh we see these two lines right that that's the thickness of the ground so i do need the first one the top one to work as my ground floor level from here to here it says level three but that's that's that's fine that's fine uh level three is okay i'll hit escape and we will be renaming them either way that's level three then i will choose to rather than drawing i'll choose to use the pick lines tool because i have a grid line here a picc lines tool and i will say offset you know by how much will we offset from here so i'm picking i'm going to be picking this level 3 line which it doesn't let me pick that well hello let me i saw you ah there we go so we will be offsetting from this line and for some reason oh okay so it doesn't let me pick the the grid line it only lets me pick lines from the mall that's fine that's okay as well um by by specifying the offset i will specify the height of my first floor right so let's go for three meters because i think that's that's just a or maybe the gallery space could be a little bit higher the ceiling height could be higher so let's go for three and a half meters so 3500 from here up there we go level four right and then then um all other spaces will be three meters high right so the ceiling height will be three meters so three meters here um three meters here let's see let's see can i fit i'm just thinking if i can fit the the whole building into three floors so first floor is going to be the gallery space which is yeah that's just used up second floor um kitchen living room bathroom third floor bedroom work work room now we we won't be able to to fit kitchen bedroom kitchen living room and bathroom into one floor so just in case i'll add a third floor here or or fourth floor and we'll see how we can kind of work around with it so that's our levels now it's time to make them nice let's escape out a bunch of times from our tool and then let's just make them nice in this in in this particular view so here i'll just make sure that they're shown on both sides even though we don't need it actually we don't need it sorry sorry don't don't do that don't do that so let's untick the right hand side and just keep it at the left hand side and then here i'm just going to rename them so i'll select level 3 and call it hello level three why do you not yeah there we go or okay let's do it this way here where it says level three i'll just click on the name of it and i'll just call it round floor would you like to rename corresponding level and views yes becomes ground floor level four is going to be first floor yes level five is going to be ah accidentally double clicked on it level five is going to be second floor don't show me this message again there we go level six third four and then we have level seven wait am i making a skyscraper let's see uh so that's first or ground floor first floor second floor third floor oh yeah and then it would be fourth floor but i can just say yeah let's keep it consistent so fourth floor okay so that's done uh let me now delete level one and the site um floor plans because we don't need them anymore level one deleted site deleted there we go now we're good to go so that's our ground floor looks like that we'll need to kind of make it nice again but that's fine then we have our second floor third floor fourth floor fifth floor uh our first floor actually the the way it's arranged here sucks so i'll just say zero dash ground floor 3500 dash first floor i hope you you understand what i'm what i'm doing here 6500 dash this is in millimeters how high each floor is then we have 9500 dash third floor and we have uh 12500 dash or floor yes to have all of them kind of stacked up nicely because it goes along the alphabetical order all right almost there not almost there we're done with the the floor plans let's see uh with adding the floor plans so now i'll make everything tidy again by just uh putting down the tick marks where uh where they need to be and cutting open the sections so that they are not in the way uh while i'm doing that questions that you will have are well usually questions that students have can you just use the wall of this building of the surrounding building rather than build your own wall here because it becomes a double wall the answer to that is no you can't you need to build your own wall um then another question would be wait yeah can you change the style of the grid axes and the elevation markups and the section markups and whatnot uh my answer to that is yes you can as long as you download the as you as long as you download them i did the styles i mean and honestly it's too much of a hassle to find a nice one and download it and get it get it going so instead my suggestion would be to just stick stick to these ones uh and if you want to make it nicer then when you plot it out when you plot this this out as a pdf uh change it in photoshop straight up i mean it's gonna take you what 15 minutes to to change all of the drawings section markups and all maybe 20 uh to change the section markups and all of the plans uh where is the tick mark there we go um but it's it's you will have full control over the style of it um yeah yeah that that's that's about it so it created a bunch of ceiling plants as well uh every time when you create a floor uh it will create a ceiling plan as well we don't care about the ceiling plans again and just to be sure that you're not going into the ceiling plans delete them because i i get so many questions about the ceiling plants and not not the ceiling plants but something is not working and then we take a look and students are drawing in in the ceiling plant trying to draw walls in the ceiling plant never works out okay back to here ground floor bam we have our walls um and here you can see that our walls are being constrained not to ground floor but rather to level one so let me let me explain this a little bit more i think i need to explain this a little bit more every geometry in rhino almost every geometry in rhino this is not rhino this is revit goddammit every geometry in revit can be and usually is attached or constrained to some other geometry or a thing an object which makes revit quite parametric in that sense if something changes other things will follow along which is nice but also it adds much more settings for you to kind of remember and know about one of those settings is base constraint so if i select this floor this is not a floor this is a wall if i select this wall right here in the ground floor plan and i choose uh i i take a look at its properties i can see that it's a basic wall it's a generic wall nothing fancy there it does have a base constraint right and it's constrained to level one that's because we drew it in level one even though level one doesn't exist here anymore it's still constrained to it so that doesn't make any sense right so we need to either redraw it in ground floor so that the bottom of the wall all always will follow the ground floor the height of the ground floor or we can just change change it here base constraint move that out find uh ground floor there we go same thing for all other ones if you hold down the control key you can select many walls at once and you can constrain all of them to ground floor so now if ground floor moves the walls will follow along then let me actually have all of them selected then you have a base offset this is basically how high does the do these walls are these walls offset from the ground floor plane right so right now it's zero meaning that they are right on the ground floor and then you have if it's 250 they'll kind of be floating 25 centimeters above the ground floor then you have top constraint which is unconnected sure and you have unconnected height so this is basically it's always going to have the same height of 8 meters and it's just going to be floating in space if you mess around with the height of the ground floor right if you want it to kind of snap to let's say first floor right up to top constraint up to level 3500 first floor then unconnected height becomes locked right and what that means is if i drag this out it's smaller like that right um and if i go to back elevation let's say so by the way you can have two views here you do something like this right so that's my 3d view of with those walls and that's my back view right so now i can say first floor elevation this guy right here instead of 3500 i can say 4000 [Music] right and see how this moved up let me do that again from 4000 i will switch this to 1500 very very small first floor but all of the walls they follow along this is super this is very very useful let's come back to 3500 okay so that's great um and let me close 3d view that's great let's jump back to our ground floor plan and continue continue working on this so by now you already have like um the the perimeter for the first floor or the ground floor now let's do the perimeter for the first floor right here right so here i want the why doesn't it show just a second [Music] okay for now we will not be doing that you will see something like this which is okay i will show you how to mess around with the view later later in the tutorials but for now you don't really see in the first floor you don't see the walls which are in the ground floor that's fine because we have these grid axes here and they are here for a reason right so with these grid axes here i will probably specify i i will just draw another perimeter for me to work with so i will create a wall and here is going to be a generic wall it's going to start from the first floor perfect um it's going to be actually not unconnected so i can either specify it here or here doesn't matter so it's not going to be unconnected it's going to be connected to the second floor since i'm drawing it in the first floor right the second floor um and it's going to be finished face exterior that's fine yeah nothing else needs to be changed and then i'll just draw it here and this one i will draw full perimeter um [Music] oh that's not the full perimeter that's too much of a period okay let me try it again wall yes to the second floor that's perfect uh we draw it from here to here just make sure that you snap to the correct um that you snap to the correct points there we go bam that's it hit escape a bunch of times let's take a look at it in 3d view boom how it looks like in [Music] in 3d view right so i have a little bit of a of a nook here or for people to catch a catch a break during a gallery opening or something like that also it's nice it's always nice to have something inside when it's raining so that when you get a tumble for your keys and so on you don't need to stand in the rain okay so we have that done actually maybe i want this to be yeah let's do one thing so now i'm designing i know sorry bear with me i will create a grid line an additional grid line so i'll select i'll choose that i'm going to pick lines and my offset is going to be 1500 again and i'll just offset from grid line a a new grid line which is grid line d and then in the first floor no first floor is fine first layer is fine in the ground floor i will actually take this wall and i'll move it i don't know if i can yes i can there we go i'll just move it to grid line d perfect okay so the reason why i did that is now i have a possibility to do a balcony here right or for my second floor which is great that's exactly what i want okay let's jump back to okay so ground floor is fine right now i'm just blocking out the basic volumes right as as i'm as i'm moving forward with this so that's ground floor first floor is here second floor for the second floor so that's a balcony do we do one more balcony here do we make it smaller and smaller that's the question let's do it simple okay so here i'll just create a wall uh that's gonna be yeah locked to the third floor and i'm just going to say from here to here nothing fancy from here to here to here to here here something like that that's good i won't even show you that third floor and third floor i'm thinking of creating one more grid line and doing an offset of two meters uh yeah picking the line doing an offset of two meters inwards so that it kind of lines from grid line a to grid line e here and the reason why i do two meters is how did i know that it's two meters for alignment is first of all it's it's always done in increments of 50 centimeters right these kind of building offsets and so on usually around 50 centimeters and here it's mere uh one meter 500 so i just assume that it's going to be one more step so that that becomes two meters um oops don't need that grid line okay so here i'm thinking of having it okay so we're drawing a wall but it's going to be a super small one like that okay let's take a look at it in 3d oh and uh sorry i need to make sure that it's up to level four okay great so it is locked to level four now um so this is how it looks the the block out how the blockout looks like that's not good that's a pretty ugly yeah i hate that 1400 no sorry uh 1440 centimeters okay so what if we do straight up 10 meters it's probably not going to be enough huh all right that's actually yeah but then you put on a roof and so on so it becomes shitty again we will need to kind of take a closer look at that and see if if it if it looks bad with the roof on but for now this is how this is how it looks that's our block out okay let's uh create some floor slabs right because right now if i take a look at a section of it um and let's just shade it real fast shade that section dash or save the project um you don't really see any any floor slabs that's because we of course you don't see any floor slabs that's because we haven't created any the so let's create some floor slabs i'll show you how to so i'll come back to ground floor and usually you don't really need to create a floor slab from the for the ground floor for a proposal level uh project because it's already on the ground but uh whatever let's go to architecture tab and let's choose floor here floor and it's going to ask us to basically what kind of floor do we want so 1500 is a little bit thin um i'm thinking more about well let's let's see this is only three meters well yeah around three meters actually the thousand five hundred is not that thin that's fine let's use that and here i can either draw a boundary line or i can pick walls right so i can just click click click click that's easy right just picking walls uh or i can pick lines as well you know as long as you create a perimeter it's going to make a floor slab inside of that perimeter this tool does that it's really really simple how it works so yeah let me just hit finish editing mode that's it that's our floor slab right there um right same thing for first floor actually let's take a look at this section so the floor slab goes down into the ground which is fine there are going to be things that we will need to kind of investigate with with the other uh with the the first floor also why are you you need to be here and you need to be gone there we go so let's do first floor because it's going to be a little bit more tricky due to the balcony and the cantilever here first floor there we go a floor slab and here we have a balcony right remember that we hope you do we have a balcony here and we have a cantilever here so let's see how we can do this i will just pick lines for now and i'll just say this this this and this these four lines here except lines cannot intersect each other um continue okay so it doesn't let me uh intersect the lines that's fine i can just draw the lines myself that's okay let me cancel quit uh are you sure you want to discard four yes uh so i will just do it again this time i'll choose floor and instead of picking lines i will just draw my own line um like that that like that easy right so i'm just using the line tool once i'm done i hit the accept button here uh would you like walls to go up to this floor's level to attach to its bottom would you like ah would you like walls that go up to this floor's level you attach to its bottom attach i don't know okay so we have our floor slab here um this is sketchy let's look at it in this section actually looks good okay looks looks not not that bad looks fine uh this one though this should extend to the outside of well not really it shouldn't it shouldn't extend to the outside of the wall but oh me i know i know i know i know how we're going to deal with this so let me explain this wall and this wall and this floor make a very awkward connection here what we want is we want this wall to go into the ground as if it was a foundation block and we could do foundation blocks i know but i'm lazy so i'll just extend these walls so let's go to ground floor and select these floors and where it says um base offset i'll say minus 500 millimeters hit apply go to section one and now they offset downwards by minus 500 millimeters so we have foundation blocks kinda good enough for this kind of project um one two three three more or rather two more floor slabs and the roof but i will make a flat roof so it's i'm just going to use a floor slab to to make a flat roof um or should i make a angled roof i'll do both i'll show you how to make an angled roof and then i will make a flat roof afterwards so second floor there we go let's do floor and here it's going to be very straightforward it's just going to be picking walls because there's no cantilevers there's no balcony so i'm just picking floors uh picking walls attached um highlighted walls are attached to but miss the highlighted targets [Music] yeah sure okay let's see sometimes it gives you errors but i think we are ah that's why so we don't want to attach huh let's let's investigate investigation time so the reason why this happened so that's fine that's okay but this is not uh the reason why this happened is that these walls the bottom ones i think or maybe the top ones now the bottom ones the bottom walls had to move down since we said
Original Description
Autodesk Revit is a building information modeling software for architects, engineers, and designers. In this university course you will learn how to use Revit for 3d design and modeling.
✏️ Gediminas Kirdeikis developed this course. He originally created the course for Lund University and is now sharing it with freeCodeCamp. Check out his YouTube channel: https://www.youtube.com/channel/UCiRsHYsIuWwU78i9RE3nlMg
⭐️ Files ⭐️
💻 Layout sheet template in Revit family format: https://drive.google.com/file/d/1eJ7uP3qmUXwb2X8QF3PbchP0oWKB_osp/view?usp=sharing
💻 Site 3D model in SAT format: https://drive.google.com/file/d/1UxeOb8vHjK7-Pm97qF-XX207b8ALx6hr/view?usp=sharing
💻 Site 3D model in Rhino5 format: https://drive.google.com/file/d/13bMDYJJGlhJlD4PWA8kawOhnI2-TpIob/view?usp=sharing
⭐️ Course Contents ⭐️
⌨️ (0:00:00) Part 1
⌨️ (1:51:04) Part 2
⌨️ (2:55:16) Part 3
⭐️ Additional Resources ⭐️
🔗 Slender House by FORM / Kouichi Kimura Architects: https://www.archdaily.com/921851/slender-house-form-kouichi-kimura-architects
🔗 1.8M Width House by YUUA Architects & Associates: https://www.archdaily.com/897736/m-width-house-yuua-architects-and-associates
🔗 YMT House by Geneto: https://www.dezeen.com/2019/06/23/ymt-house-geneto-japan-skinny/
🔗 3,500 Millimetre House by AGo Architects: https://www.dezeen.com/2019/07/16/3500-milimetre-home-ago-architects-indonesia-skinny-house/
🔗 Skinny House by Oliver du Puy Architects: https://www.dezeen.com/2019/06/11/skinny-house-oliver-du-puy-architects/
🔗 Tiny House by FujiwaraMuro Architects: https://www.dezeen.com/2017/06/19/tiny-house-kobe-japan-fujiwaramuro-architects-skylights/
🔗 A House in Trees by Nguyen Khac Phuoc Architects: https://www.dezeen.com/2017/04/13/house-in-trees-nguyen-khac-phuoc-architects-skinny-vietnam-residence/
🔗 SkinnyScar by Gwendolyn Huisman and Marijn Boterman: https://www.dezeen.com/2017/02/14/skinny-rotterdam-house-black-brickwork-plywood-lined-rooms-architecture-residential/
🔗 House at Hommachi b
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