Make fun games with Codemonkey Game Builder
Skills:
AI Productivity Tools70%
In this video, we take a look at CodeMonkey’s Game Builder; the sandbox environment where students can bring together everything they’ve learned from previous CodeMonkey courses and start creating their own games from scratch.
CodeMonkey already introduces students to both block-based and text-based coding, but the Game Builder is where those skills really come together. Students can choose their preferred coding style, work with preloaded sprites, animations, backgrounds, and example projects, and then start experimenting, modifying, and extending games in a much more open-ended way.
I walk through how the Game Builder works, show the same project in both block and text coding so students can compare the two, and explore how games can be shared, either privately within a class or publicly through CodeMonkey’s Discover platform. We also look at how students can remix existing games, explore how others have coded them, and adapt those ideas into their own projects.
This is a great next step once students have completed courses like Platformer, Frogger, or Sprite Animation, and it works particularly well for longer projects, capstone tasks, or ongoing game development that evolves as new coding skills are introduced.
Why this matters in the classroom
The Game Builder turns coding from a sequence of guided challenges into something far more creative and personal. Instead of starting from scratch every lesson, students can build a game over time, returning to it as they learn new concepts and immediately applying those skills in a meaningful context. It also supports comparison between block-based and text-based coding, helping students recognise patterns and make that transition more confidently. For teachers, it opens up opportunities for project-based learning, student showcases, peer feedback, and exemplar creation; all while keeping the technical barrier low and the creativity high.
⏱️ Timestamps
0:00 Introduction
0:09 From courses to creating your own games
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