Godot 101 - Part 14: Intro to RigidBody2D
Skills:
AI Pair Programming50%
Key Takeaways
Introduces RigidBody2D in Godot 101, covering basic concepts and usage
Original Description
Godot 101 is an introduction to the Godot game engine and how it works. If you've never used a game engine before, or if you're just new to Godot, this is the place to start.
Code for this series can be found here:
https://github.com/kidscancode/godot_tutorials/tree/master/Godot101
Or download the project directly: https://github.com/kidscancode/godot_tutorials/releases/download/godot101/Godot101_Part_14.zip
Get Godot: http://godotengine.org/
Support me on Patreon: http://patreon.com/kidscancode
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Learning to Code with Python: Lesson 1.1 - What is Programming?
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Learning to Code with Python: Lesson 1.2 - Drawing with Turtles
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Learning to Code with Python: Lesson 1.3 - Variables
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Learning to Code with Python: Lesson 1.4 - Loops (and more turtles!)
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Learning to Code with Python: Lesson 1.5 - Saving and Running Programs
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Learning to Code with Python: Lesson 1.6 - Functions
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Learning to Code with Python: Lesson 1.7 - Input and Conditional Statements
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Learning to Code with Python: Lesson 1.8 - Number Guessing Game
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KidsCanCode - Patreon Intro Video
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Learning to Code with Python: Lesson 1.9 - Rock Paper Scissors Game
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Learning to Code with Python: Lesson 1.10 - Secret Codes
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Learning to Code with Python: Lesson 2.1 Creating Computer Graphics
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Learning to Code with Python: Lesson 2.2 Simple Animation
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Learning to Code with Python: Lesson 2.3: Animating More Objects
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Learning to Code with Python: Lesson 2.4: More Fun with Animation
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Extra: Setting up the Atom Editor for Python
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Game Development 1-1: Getting Started with Pygame
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Game Development 1-2: Working with Sprites
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Game Development 1-3: More About Sprites
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Pygame Shmup Part 1: Player Sprite and Controls
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Pygame Shmup Part 2: Enemy Sprites
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Pygame Shmup Part 3: Collisions (and Bullets!)
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Pygame Shmup Part 4: Adding Graphics
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Pygame Shmup Part 5: Improved Collisions
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Pygame Shmup Part 6: Sprite Animation
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Pygame Shmup Part 7: Score (and Drawing Text)
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Pygame Shmup Part 8: Sound and Music
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Pygame Shmup Part 9: Shields
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Pygame Shmup Part 10: Explosions
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Pygame Shmup Part 11: Player Lives
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Pygame Shmup Part 12: Powerups
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Pygame Shmup Part 13: Powerups (part 2)
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Pygame Shmup Part 14: Game Over Screen
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Pygame Platformer Part 1: Setting Up
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Pygame Platformer Part 2: Player Movement
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Pygame Platformer Part 3: Gravity and Platforms
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Pygame Platformer Part 4: Jumping
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Pygame Platformer Part 5: Scrolling the Window
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Pygame Platformer Part 6: Game Over
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Pygame Platformer Part 7: Splash & End Screens
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Pygame Platformer Part 8: Saving High Score
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Pygame Platformer Part 9: Using Spritesheets
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Pygame Platformer Part 10: Character Animation (part 1)
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Pygame Platformer Part 11: Character Animation (part 2)
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Pygame Platformer Part 12: Platform Graphics
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Pygame Platformer Part 13: Improved Jumping
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Pygame Platformer Part 14: Sound and Music
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Pygame Platformer Part 15: Powerups
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Pygame Platformer Part 16: Enemies
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Pygame Platformer Part 17: Using Collision Masks
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Pygame Platformer Part 18: Scrolling Background
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Pygame Platformer Part 19: Wrapping Up
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Gamedev In-depth Topics: 4-way vs. 8-way Movement
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Gamedev In-depth Topics: Time-based vs. Frame-based Movement
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Gamedev In-depth Topics: Non-integer Movement
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Tile-based game Part 1: Setting up
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Tile-based game Part 2: Collisions and Tilemap
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Tile-based game Part 3: Smooth Movement
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Tile-based game Part 4: Scrolling Map / Camera
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Tile-based game Part 5: Player Graphics
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