Aiming Cannons at Worms C++ (2 of 2) / featuring: Delta Light 2
Hello! In this video we continue modelling the projectile motion of a cannon in order to aim it at a target, but we take into account wind! Note this is a useful approach for implementing AI players in games where the computer has to aim at the player.
Play Live: https://pgetinker.com/s/O4Kea-DSbqO
Source: https://github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_AimingProjectileMotion.cpp
I also introduce a community member project called "Delta Light 2" by FlapBox Studios (Veldin & Bixxy on the discord) - details of which can be found here: https:…
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DeepCamp AI