3DS Max Character Modeling: Build & Refine
Skills:
UI Design80%
Key Takeaways
Builds and refines 3D character models using 3DS Max with accurate modeling references and clean geometry
Original Description
By the end of this course, learners will be able to set up accurate modeling references, construct foundational facial structures, refine detailed features, and complete full-body topology using 3ds Max. They will gain the ability to build eyes, noses, lips, cheeks, and ears with clean geometry, as well as design torso, hands, and waist with realistic proportions.
This course benefits learners by guiding them step by step from the fundamentals of reference setup to the advanced techniques of body modeling. Each module introduces progressively detailed workflows, helping learners not only understand the tools but also apply professional modeling practices that ensure animation-ready geometry.
What makes this course unique is its focus on modeling Shrek—a recognizable and expressive character—providing both familiarity and practical application. Through project-based learning, participants will master key modeling techniques while building confidence to tackle complex character designs in their own creative projects.
Watch on External: Coursera ↗
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