WebGPU and wasi-gfx with renderlet - WasmAssembly

Chrome for Developers · Beginner ·📰 AI News & Updates ·1y ago
In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Steiner. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform. Chapters: 0:00 - Introducing Sean and Mendy from renderlet 3:40 - How is renderlet structured as a company? 5:31 - Sean's past at Adobe 7:15 - What does renderlet do? 13:10 - Procedural graphics and getting pixels out on a canvas 18:31 - Is drawing on a canvas from Wasm a solved problem? 22:53 - Basing your company on WebGPU 30:56 - What about performance? 35:23 - The wasi-gfx proposal 40:52 - The webidl2wit project 44:30 - The future of renderlet 47:44 - Wasm, but not Resources: Mendy Berger on LinkedIn → https://goo.gle/4b1y205 Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb Renderlet → https://goo.gle/3QsfjRy renderlet Wasm I/O talk → https://goo.gle/42Z4nm4 renderlet Wasm I/O slides → https://goo.gle/4b7qCs1 Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg Mesh shaders → https://goo.gle/40Y2Jyu Work graphs → https://goo.gle/42X96ot When in doubt, writeBuffer() → https://goo.gle/4jWjLWm Fine grained control of memory proposal → https://goo.gle/4hHMvkj Streams.wit → https://goo.gle/4gHkQhT wasi-gfx talk: → https://goo.gle/4gU0tyo wasi-gfx proposal → https://goo.gle/3QmYY0z Web IDL → https://goo.gle/3X7Ea10 WIT → https://goo.gle/3CYzp2W Webidl2wit → https://goo.gle/412whef Mendy Berger on Mastodon → https://goo.gle/3D7XPXH Sean Isom on X → https://goo.gle/41lY5vN Watch more WasmAssembly → https://goo.gle/WasmAssembly Subscribe to Chrome for Developers → https://goo.gle/ChromeDevs #WebAssembly #Wasm #renderlet #webgpu #wasi #wasi-gfx #wasigfx #ChromeForDevelopers #Chrome Speaker: Thomas Steiner Products Mentioned: Web Assembly (Wasm), Chrome, WebAssembly for Chrome
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Chapters (12)

Introducing Sean and Mendy from renderlet
3:40 How is renderlet structured as a company?
5:31 Sean's past at Adobe
7:15 What does renderlet do?
13:10 Procedural graphics and getting pixels out on a canvas
18:31 Is drawing on a canvas from Wasm a solved problem?
22:53 Basing your company on WebGPU
30:56 What about performance?
35:23 The wasi-gfx proposal
40:52 The webidl2wit project
44:30 The future of renderlet
47:44 Wasm, but not
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