Unreal Engine Blueprints-Advanced Gameplay and Logic Systems
This project-based course empowers learners to design, develop, and implement a complete 2D-style arcade shooter game using Unreal Engine’s Blueprint system—no coding required. Through four progressive modules, students will configure core gameplay systems, construct reusable Blueprint classes, and apply loop-based logic to create responsive, scalable mechanics. Each module focuses on a key area of game development: input handling, camera control, object spawning, damage systems, and material feedback.
Participants will begin by setting up project environments, binding user inputs, and struct…
Watch on Coursera ↗
(saves to browser)
DeepCamp AI