Roguelike Celebration 2021

Roguelike Celebration · Beginner ·🖌️ UI/UX Design ·4y ago

Key Takeaways

Celebration of roguelike games with custom-built multiplayer game and chat space

Original Description

Roguelike Celebration 2021 videos, archived from the YouTube playlist . Roguelike Celebration 2021 was on Saturday and Sunday October 16th and 17th, 2021 as a virtual event in our custom-built multiplayer game/chat space. All talks were also live-streamed on Twitch and YouTube for free. Possibility of Rogue Elements Michael Brough 2021-10-16 09:30 PDT i will discuss several typical Rogue spell/combat effects like bump-to-attack, Teleport, Polymorph, Poison. sketch out some of the possibility space that different games can explore from these basic ideas, and the considerations of how they interact with other design elements, drawing some examples from my own games. e.g. consider 868-HACK's .POLY: a very cheap polymorph spell that affects all enemies on the level. this would be a huge and overly unpredictable effect if there was wide variance in enemy strength, but with only 4 enemy types of roughly equal power it's legit. the goal is to inspire people to stretch genre tropes in a unique way to fit their own game. to see tropes as a flexible empowering toolbox and not a constraint. strange wild creature / eclectic game developer / actual wizard Juice Your Turns Jeremiah Reid 2021-10-16 10:00 PDT This talk is about "juice" and game feel within traditional roguelikes. Juice is all about adding polish, feedback, tiny details, and love to a game. The talk will include a survey of the best examples of juicy roguelikes in the wild, break down some very easy to use techniques for adding juice, and talk about my journey from ignoring to embracing such techniques. As is tradition in this kind of talk, we will step through a demo of taking a static roguelike and adding polish to it until the end result feels like a completely different game. Jeremiah is a developer of many small roguelikes such as Golden Krone Hotel, Dumuzid, and DEAD FACE. Dynamic Relationships and Traits in Empire of Sin Brenda Romero 2021-10-16 11:00 PDT Brenda Romero is a BAFTA award-winning game director,
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