Learn 3d Camera Techniques #animation #3danimation #cameraanimation

RobynO · Beginner ·🌐 Frontend Engineering ·4mo ago

About this lesson

Camera work can be a little neglected in an animator's repertoire. It's an easy trap to fall into, thinking it's more important to animate what's in the scene well, and failing to consider the impact good camera skills can have on your shots. But great character animation can be severely undermined by bad camera technique

Full Transcript

I'm about to give you the DL on how to use your camera in 3D to get some amazing professional dramatic sick-looking shots. We're using perspective to make the dominant character look bigger and more important. The more powerful character could stand over the weaker. In terms of camera angles, we could use a POV of looking up at the dominant character from a low angle with a wide angle lens and some depth of field and then switch to looking down at the subordinate character from a high angle in the next shot. Most commonly used is zoom, which I'm sure most people know about and gives us the impression that we're moving closer to or further away from our subject. This is achieved by adjusting [music] the lens's focal length. A pan or panning is when the camera moves or rotates horizontally on a central axis >> [music] >> from a fixed position. A tilt is when the camera is in a fixed position and moves vertically on its axis like someone looking up or down. A dolly is when a camera is on a track and moved on that track to create a smooth horizontal or vertical motion towards or away from our subject. >> [music] >> Different to a zoom in that the camera is physically moving closer or further away. A dolly zoom is when the camera is doing its dolly thing but at the same time zooming in the opposite direction. Tracking [music] is when the camera follows a subject. A pedestal is the movement of the actual height of your camera. So, it keeps the same angle but physically moves up or down. Now, apart from these techniques, we also have the shot types or angles which are very powerful in storytelling. They help to set the mood, maintain your focal point, and connect with your audience.

Original Description

Camera work can be a little neglected in an animator's repertoire. It's an easy trap to fall into, thinking it's more important to animate what's in the scene well, and failing to consider the impact good camera skills can have on your shots. But great character animation can be severely undermined by bad camera technique
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