Game Bots in C#: Develop a Tic-Tac-Toe Agent
Key Takeaways
Develops a Tic-Tac-Toe agent using the Minimax algorithm in C#
Original Description
In this 2 hours guided project, you will discover the art of game development with C# by building a formidable Tic-Tac-Toe agent using the powerful Minimax algorithm. This hands-on project will guide you through the intricacies of game AI development, from understanding the fundamental principles of the Minimax algorithm to implementing it in a practical Tic-Tac-Toe project. To achieve this, you will implement advanced C# techniques and constructs such as recursion, decision trees, and LINQ to represent the game state, explore possible moves, evaluate outcomes, and make optimal decisions. By the end of this course, you'll have a solid grasp of adversarial search and the ability to build sophisticated game-playing agents.
This project is aimed for intermediate C# developers and AI engineers. To succeed in this project, you will need to be comfortable with core C# concepts such as classes, interfaces, methods, if statements, and loops. You also need to be comfortable in working with VS Code.
Watch on External: Coursera ↗
(saves to browser)
Sign in to unlock AI tutor explanation · ⚡30
More on: Agent Foundations
View skill →
🎓
Tutor Explanation
DeepCamp AI