Advanced Features and Polish for a Pinball Game in UE

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Advanced Features and Polish for a Pinball Game in UE

Coursera · Intermediate ·🛠️ AI Tools & Apps ·1mo ago
This course equips learners with practical, hands-on skills to build and refine an interactive pinball game using Unreal Engine. Designed for aspiring game developers and intermediate Unreal users, the course walks through the complete workflow—from advanced level design to final gameplay polish. Students will begin by constructing gameplay environments with spline-based level design and modular construction scripting. They will then apply Blueprint systems to create drop targets, scoring mechanisms, and responsive event-driven gameplay using dispatchers and custom logic. Progressing further, learners will integrate immersive audio and physics elements to simulate realistic ball movement, spinner reactions, and dynamic feedback. Visual fidelity is enhanced through lighting, material customization, and force-based gameplay adjustments. The final module focuses on high-impact polish, including decal layering, UI animation, high score management, and particle systems to reinforce interaction clarity. Each lesson is anchored in Bloom’s Taxonomy, guiding students to apply technical knowledge, construct modular systems, and integrate polished components into a cohesive, production-ready game. By the end of the course, students will have developed not only a visually and functionally rich pinball game, but also the critical Unreal Engine skills needed to scale and adapt these techniques to future game projects.
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