Advanced AI Techniques and Behavior in Unity

Coursera Courses ↗ · Coursera

Open Course on Coursera

Free to audit · Opens on Coursera

Advanced AI Techniques and Behavior in Unity

Coursera · Beginner ·🤖 AI Agents & Automation ·1mo ago
This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this advanced-level course, you will explore sophisticated AI techniques for creating realistic, dynamic, and intelligent behaviors in Unity. Starting with crowd simulation, you will learn how to simulate large groups of agents moving as one, as well as how to implement flocking behavior for AI groups. The course takes you through the process of creating goal-driven AI using Goal-Oriented Action Planning (GOAP), and introduces behavior trees to structure complex decision-making systems. The course begins with a focus on crowd simulation, where you will learn how to simulate both fleeing and flocking behaviors in groups of agents. Then, you will dive into Goal-Oriented Action Planning (GOAP), creating intelligent agents that plan their actions dynamically based on environmental conditions. Additionally, you’ll explore behavior trees, a powerful tool for organizing AI actions and decision-making, allowing your agents to execute tasks like navigation, combat, and interaction with the game world. Designed for developers looking to level up their AI development skills, this course requires prior experience with Unity and basic AI concepts. Whether you're developing strategy games, simulation games, or action games, the techniques learned in this course will help you build more complex and engaging AI systems for your games. By the end of the course, you will be equipped to implement highly adaptive AI for a variety of game environments.
Watch on Coursera ↗ (saves to browser)
Sign in to unlock AI tutor explanation · ⚡30

Related AI Lessons

Greg Brockman Officially Takes Control of OpenAI’s Products in Latest Shakeup
OpenAI reorganizes executive ranks to unify ChatGPT and Codex into one core product experience, with Greg Brockman taking control of products
Wired AI
The Model Is Not the Moat
The competitive edge in AI is shifting from model capability to trust, workflow fit, and surrounding package, making it crucial to focus on these aspects for long-term success
Dev.to · Harry Floyd
Building a Multi-Provider AI Setup (OpenAI + Claude + Gemini in One Project)
Learn to build a multi-provider AI setup to mitigate risks and increase flexibility in your projects
Dev.to · ZNY
Common AI API Errors and How to Fix Them (2026 Developer Guide)
Learn to identify and fix common AI API errors to improve your development workflow
Dev.to · ZNY
Up next
Building AlphaGo from scratch – Eric Jang
Dwarkesh Patel
Watch →