Accessible Multimodal Input in Augmented Reality Training Applications - Ashley Coffey + Tim Stutts

A11yVR · Advanced ·📄 Research Papers Explained ·4y ago

Key Takeaways

Discusses accessible multimodal input in augmented reality training applications

Original Description

On  Tuesday February 8 2022  at  19:00 EST  (00:00 UTC / 09:00 JST Jan 20) the  Accessibility VR Meetup  hosts ‘ Accessible Multimodal Input in Augmented Reality Training Applications ‘ online.  Ashley Coffey  will share recent  PEAT  research on making immersive hybrid workplaces more inclusive and accessible. She’ll reflect on themes explored in an “ Inclusive XR in the Workplace ” white paper co-authored with the XR Association.  Tim Stutts  will share his design experience with multi-modal inputs (hardware controls, gesture, voice) and sensory feedback (graphical, LEDs, sound, haptics) for augmented reality head-mounted displays, touching briefly on his previous work on Magic Leap’s Lumin OS, symbolic input and surrounding accessibility efforts, before diving into current Vuforia Work Instructions applications for HoloLens, RealWear, and most recently Magic Leap, with the debut of Capture and Vantage applications to the platform. The session will be webcast live via a partnership with the Internet Society New York Chapter  Accessibility SIG  (A11ySIG).
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