SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects
📰 ArXiv cs.AI
arXiv:2605.19587v1 Announce Type: new Abstract: Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing pipelines, however, typically represent generated content as static meshes and inherit articulation only from curated asset libraries, which limits object-level controllability and prevents new interactable assets from
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