Porting Vello's GPU Tile Rasterizer to Pure Go
📰 Dev.to · Andrey Kolkov
How we built a 6,700-line dual-execution tile rasterizer in Pure Go — Vello's 9-stage compute pipeline running on both CPU and GPU, with monoid prefix sums, DDA walking, PTCL, analytic anti-aliasing, and Euler spiral flattening.
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